quantum-space-buddies/QSB/Events/EventNames.cs

52 lines
3.0 KiB
C#

namespace QSB.Events
{
public static class EventNames
{
// Built into Outer Wilds -- don't change unless they change in-game!
public const string TurnOnFlashlight = nameof(TurnOnFlashlight);
public const string TurnOffFlashlight = nameof(TurnOffFlashlight);
public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped);
public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped);
public const string EquipSignalscope = nameof(EquipSignalscope);
public const string UnequipSignalscope = nameof(UnequipSignalscope);
public const string SuitUp = nameof(SuitUp);
public const string RemoveSuit = nameof(RemoveSuit);
public const string EquipTranslator = nameof(EquipTranslator);
public const string UnequipTranslator = nameof(UnequipTranslator);
public const string WakeUp = nameof(WakeUp);
public const string DialogueConditionChanged = nameof(DialogueConditionChanged);
public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon);
public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon);
public const string EnterRoastingMode = nameof(EnterRoastingMode);
public const string ExitRoastingMode = nameof(ExitRoastingMode);
public const string EnterFlightConsole = nameof(EnterFlightConsole);
public const string ExitFlightConsole = nameof(ExitFlightConsole);
public const string EnterShip = nameof(EnterShip);
public const string ExitShip = nameof(ExitShip);
public const string EyeStateChanged = nameof(EyeStateChanged);
// Custom event names -- change if you want! These can be anything, as long as both
// sides of the GlobalMessenger (fireevent and addlistener) reference the same thing.
public const string QSBChangeAnimType = nameof(QSBChangeAnimType);
public const string QSBSocketStateChange = nameof(QSBSocketStateChange);
public const string QSBMultiStateChange = nameof(QSBMultiStateChange);
public const string QSBQuantumShuffle = nameof(QSBQuantumShuffle);
public const string QSBIdentifyFrequency = nameof(QSBIdentifyFrequency);
public const string QSBIdentifySignal = nameof(QSBIdentifySignal);
public const string QSBDropItem = nameof(QSBDropItem);
public const string QSBSocketItem = nameof(QSBSocketItem);
public const string QSBMoveToCarry = nameof(QSBMoveToCarry);
public const string QSBMarshmallowEvent = nameof(QSBMarshmallowEvent);
public const string QSBAnimTrigger = nameof(QSBAnimTrigger);
public const string QSBNpcAnimEvent = nameof(QSBNpcAnimEvent);
public const string QSBHatchState = nameof(QSBHatchState);
public const string QSBEnableFunnel = nameof(QSBEnableFunnel);
public const string QSBProbeEvent = nameof(QSBProbeEvent);
public const string QSBProbeStartRetrieve = nameof(QSBProbeStartRetrieve);
public const string QSBRetrieveProbe = nameof(QSBRetrieveProbe);
public const string QSBPlayerRetrieveProbe = nameof(QSBPlayerRetrieveProbe);
public const string QSBLaunchProbe = nameof(QSBLaunchProbe);
public const string QSBPlayerLaunchProbe = nameof(QSBPlayerLaunchProbe);
}
}