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52 lines
3.0 KiB
C#
52 lines
3.0 KiB
C#
namespace QSB.Events
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{
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public static class EventNames
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{
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// Built into Outer Wilds -- don't change unless they change in-game!
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public const string TurnOnFlashlight = nameof(TurnOnFlashlight);
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public const string TurnOffFlashlight = nameof(TurnOffFlashlight);
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public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped);
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public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped);
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public const string EquipSignalscope = nameof(EquipSignalscope);
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public const string UnequipSignalscope = nameof(UnequipSignalscope);
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public const string SuitUp = nameof(SuitUp);
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public const string RemoveSuit = nameof(RemoveSuit);
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public const string EquipTranslator = nameof(EquipTranslator);
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public const string UnequipTranslator = nameof(UnequipTranslator);
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public const string WakeUp = nameof(WakeUp);
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public const string DialogueConditionChanged = nameof(DialogueConditionChanged);
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public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon);
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public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon);
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public const string EnterRoastingMode = nameof(EnterRoastingMode);
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public const string ExitRoastingMode = nameof(ExitRoastingMode);
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public const string EnterFlightConsole = nameof(EnterFlightConsole);
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public const string ExitFlightConsole = nameof(ExitFlightConsole);
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public const string EnterShip = nameof(EnterShip);
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public const string ExitShip = nameof(ExitShip);
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public const string EyeStateChanged = nameof(EyeStateChanged);
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// Custom event names -- change if you want! These can be anything, as long as both
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// sides of the GlobalMessenger (fireevent and addlistener) reference the same thing.
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public const string QSBChangeAnimType = nameof(QSBChangeAnimType);
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public const string QSBSocketStateChange = nameof(QSBSocketStateChange);
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public const string QSBMultiStateChange = nameof(QSBMultiStateChange);
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public const string QSBQuantumShuffle = nameof(QSBQuantumShuffle);
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public const string QSBIdentifyFrequency = nameof(QSBIdentifyFrequency);
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public const string QSBIdentifySignal = nameof(QSBIdentifySignal);
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public const string QSBDropItem = nameof(QSBDropItem);
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public const string QSBSocketItem = nameof(QSBSocketItem);
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public const string QSBMoveToCarry = nameof(QSBMoveToCarry);
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public const string QSBMarshmallowEvent = nameof(QSBMarshmallowEvent);
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public const string QSBAnimTrigger = nameof(QSBAnimTrigger);
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public const string QSBNpcAnimEvent = nameof(QSBNpcAnimEvent);
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public const string QSBHatchState = nameof(QSBHatchState);
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public const string QSBEnableFunnel = nameof(QSBEnableFunnel);
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public const string QSBProbeEvent = nameof(QSBProbeEvent);
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public const string QSBProbeStartRetrieve = nameof(QSBProbeStartRetrieve);
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public const string QSBRetrieveProbe = nameof(QSBRetrieveProbe);
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public const string QSBPlayerRetrieveProbe = nameof(QSBPlayerRetrieveProbe);
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public const string QSBLaunchProbe = nameof(QSBLaunchProbe);
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public const string QSBPlayerLaunchProbe = nameof(QSBPlayerLaunchProbe);
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}
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}
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