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https://github.com/misternebula/quantum-space-buddies.git
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55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using OWML.Utils;
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using QSB.Events;
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using QSB.QuantumSync.WorldObjects;
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using QSB.WorldSync;
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namespace QSB.QuantumSync.Events
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{
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public class MultiStateChangeEvent : QSBEvent<MultiStateChangeMessage>
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{
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public override EventType Type => EventType.MultiStateChange;
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public override void SetupListener() => GlobalMessenger<int, int>.AddListener(EventNames.QSBMultiStateChange, Handler);
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public override void CloseListener() => GlobalMessenger<int, int>.RemoveListener(EventNames.QSBMultiStateChange, Handler);
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private void Handler(int objid, int stateIndex) => SendEvent(CreateMessage(objid, stateIndex));
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private MultiStateChangeMessage CreateMessage(int objid, int stateIndex) => new MultiStateChangeMessage
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{
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AboutId = LocalPlayerId,
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ObjectId = objid,
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StateIndex = stateIndex
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};
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public override void OnReceiveLocal(bool server, MultiStateChangeMessage message)
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{
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if (!QSBCore.DebugMode)
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{
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return;
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}
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var qsbObj = QSBWorldSync.GetWorldObject<QSBMultiStateQuantumObject>(message.ObjectId);
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qsbObj.DebugBoxText.text = message.StateIndex.ToString();
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}
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public override void OnReceiveRemote(bool server, MultiStateChangeMessage message)
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{
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if (!QSBCore.HasWokenUp)
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{
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return;
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}
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var qsbObj = QSBWorldSync.GetWorldObject<QSBMultiStateQuantumObject>(message.ObjectId);
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var unityObj = qsbObj.AttachedObject;
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var currentStateIndex = unityObj.GetValue<int>("_stateIndex");
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if (currentStateIndex != -1)
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{
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qsbObj.QuantumStates[currentStateIndex].SetVisible(false);
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}
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qsbObj.QuantumStates[message.StateIndex].SetVisible(true);
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unityObj.SetValue("_stateIndex", message.StateIndex);
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if (QSBCore.DebugMode)
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{
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qsbObj.DebugBoxText.text = message.StateIndex.ToString();
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}
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}
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}
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} |