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11 lines
250 B
C#
11 lines
250 B
C#
using UnityEngine;
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namespace QSB.Utility.VariableSync;
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public class Vector3VariableSyncer : BaseVariableSyncer<Vector3>
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{
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/// <summary>
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/// hack for ShipThrusterVariableSyncer
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/// </summary>
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public bool public_HasChanged() => HasChanged();
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} |