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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Tools
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{
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public class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
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{
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public override MessageType Type => MessageType.FlashlightActiveChange;
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn);
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GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff);
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}
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public override void CloseListener()
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{
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GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn);
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GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff);
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}
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private void HandleTurnOn() => SendEvent(CreateMessage(true));
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private void HandleTurnOff() => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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ToggleValue = value
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};
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public override void OnReceiveRemote(ToggleMessage message)
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{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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player?.UpdateState(State.Flashlight, message.ToggleValue);
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if (!QSBSceneManager.IsInUniverse)
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{
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return;
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}
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player?.FlashLight?.UpdateState(message.ToggleValue);
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}
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public override void OnReceiveLocal(ToggleMessage message)
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{
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PlayerRegistry.LocalPlayer.UpdateState(State.Flashlight, message.ToggleValue);
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}
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}
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}
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