2020-08-17 11:58:50 +01:00

41 lines
1.2 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.ElevatorSync
{
public class ElevatorEvent : QSBEvent<ElevatorMessage>
{
public override MessageType Type => MessageType.Elevator;
public override void SetupListener()
{
GlobalMessenger<int, ElevatorDirection>.AddListener(EventNames.QSBStartLift, Handler);
}
public override void CloseListener()
{
GlobalMessenger<int, ElevatorDirection>.RemoveListener(EventNames.QSBStartLift, Handler);
}
private void Handler(int id, ElevatorDirection direction) => SendEvent(CreateMessage(id, direction));
private ElevatorMessage CreateMessage(int id, ElevatorDirection direction) => new ElevatorMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
Direction = direction,
ObjectId = id
};
public override void OnReceiveRemote(ElevatorMessage message)
{
if (!QSBSceneManager.IsInUniverse)
{
return;
}
var elevator = WorldRegistry.GetObject<QSBElevator>(message.ObjectId);
elevator?.RemoteCall(message.Direction);
}
}
}