quantum-space-buddies/QSB/DeathSync/Events/PlayerRespawnEvent.cs
2021-09-13 19:44:47 +01:00

40 lines
1.1 KiB
C#

using QSB.ClientServerStateSync;
using QSB.Events;
using QSB.Messaging;
using QSB.Player;
namespace QSB.DeathSync.Events
{
internal class PlayerRespawnEvent : QSBEvent<PlayerMessage>
{
public override EventType Type => EventType.PlayerRespawn;
public override void SetupListener()
=> GlobalMessenger<uint>.AddListener(EventNames.QSBPlayerRespawn, Handler);
public override void CloseListener()
=> GlobalMessenger<uint>.RemoveListener(EventNames.QSBPlayerRespawn, Handler);
private void Handler(uint playerId) => SendEvent(CreateMessage(playerId));
private PlayerMessage CreateMessage(uint playerId) => new PlayerMessage
{
AboutId = playerId
};
public override void OnReceiveLocal(bool server, PlayerMessage message)
=> OnReceiveRemote(server, message);
public override void OnReceiveRemote(bool server, PlayerMessage message)
{
if (message.AboutId == LocalPlayerId)
{
RespawnManager.Instance.Respawn();
ClientStateManager.Instance.OnRespawn();
}
RespawnManager.Instance.OnPlayerRespawn(QSBPlayerManager.GetPlayer(message.AboutId));
}
}
}