quantum-space-buddies/QuantumUNET/Messages/QOwnerMessage.cs
2020-12-23 12:58:45 +00:00

23 lines
521 B
C#

using QuantumUNET.Transport;
using UnityEngine.Networking;
namespace QuantumUNET.Messages
{
internal class QOwnerMessage : QMessageBase
{
public NetworkInstanceId NetId;
public short PlayerControllerId;
public override void Serialize(QNetworkWriter writer)
{
writer.Write(NetId);
writer.WritePackedUInt32((uint)PlayerControllerId);
}
public override void Deserialize(QNetworkReader reader)
{
NetId = reader.ReadNetworkId();
PlayerControllerId = (short)reader.ReadPackedUInt32();
}
}
}