quantum-space-buddies/QuantumUNET/Components/QSBNetworkIdentity.cs
Mister_Nebula 9c7041393f cleanup
2020-12-19 16:03:15 +00:00

987 lines
24 KiB
C#

using OWML.Logging;
using QuantumUNET.Messages;
using QuantumUNET.Transport;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET.Components
{
public sealed class QSBNetworkIdentity : MonoBehaviour
{
public bool IsClient { get; private set; }
public bool IsServer => m_IsServer && QSBNetworkServer.active && m_IsServer;
public bool HasAuthority { get; private set; }
public NetworkInstanceId NetId { get; private set; }
public NetworkSceneId SceneId => m_SceneId;
public QSBNetworkConnection ClientAuthorityOwner { get; private set; }
public NetworkHash128 AssetId => m_AssetId;
public bool IsLocalPlayer { get; private set; }
public short PlayerControllerId { get; private set; } = -1;
public QSBNetworkConnection ConnectionToServer { get; private set; }
public QSBNetworkConnection ConnectionToClient { get; private set; }
public QSBNetworkIdentity RootIdentity { get; private set; }
public List<QSBNetworkIdentity> SubIdentities { get; private set; } = new List<QSBNetworkIdentity>();
public bool ServerOnly
{
get => m_ServerOnly;
set => m_ServerOnly = value;
}
public bool LocalPlayerAuthority
{
get => m_LocalPlayerAuthority;
set => m_LocalPlayerAuthority = value;
}
public void SetRootIdentity(QSBNetworkIdentity newRoot)
{
if (RootIdentity != null)
{
RootIdentity.RemoveSubIdentity(this);
}
RootIdentity = newRoot;
RootIdentity.AddSubIndentity(this);
}
internal void AddSubIndentity(QSBNetworkIdentity identityToAdd)
=> SubIdentities.Add(identityToAdd);
internal void RemoveSubIdentity(QSBNetworkIdentity identityToRemove)
=> SubIdentities.Remove(identityToRemove);
internal void SetDynamicAssetId(NetworkHash128 newAssetId)
{
if (!m_AssetId.IsValid() || m_AssetId.Equals(newAssetId))
{
m_AssetId = newAssetId;
}
else
{
Debug.LogWarning("SetDynamicAssetId object already has an assetId <" + m_AssetId + ">");
}
}
internal void SetClientOwner(QSBNetworkConnection conn)
{
if (ClientAuthorityOwner != null)
{
Debug.LogError("SetClientOwner m_ClientAuthorityOwner already set!");
}
ClientAuthorityOwner = conn;
ClientAuthorityOwner.AddOwnedObject(this);
}
internal void ClearClientOwner() => ClientAuthorityOwner = null;
internal void ForceAuthority(bool authority)
{
if (HasAuthority != authority)
{
HasAuthority = authority;
if (authority)
{
OnStartAuthority();
}
else
{
OnStopAuthority();
}
}
}
public ReadOnlyCollection<QSBNetworkConnection> Observers
{
get
{
ReadOnlyCollection<QSBNetworkConnection> result;
if (m_Observers == null)
{
result = null;
}
else
{
result = new ReadOnlyCollection<QSBNetworkConnection>(m_Observers);
}
return result;
}
}
internal static NetworkInstanceId GetNextNetworkId()
{
var value = s_NextNetworkId;
s_NextNetworkId += 1U;
return new NetworkInstanceId(value);
}
private void CacheBehaviours()
{
if (m_NetworkBehaviours == null)
{
m_NetworkBehaviours = GetComponents<QSBNetworkBehaviour>();
}
}
internal static void AddNetworkId(uint id)
{
if (id >= s_NextNetworkId)
{
s_NextNetworkId = id + 1U;
}
}
internal void SetNetworkInstanceId(NetworkInstanceId newNetId)
{
NetId = newNetId;
if (newNetId.Value == 0U)
{
m_IsServer = false;
}
}
public void ForceSceneId(int newSceneId) => m_SceneId = new NetworkSceneId((uint)newSceneId);
internal void UpdateClientServer(bool isClientFlag, bool isServerFlag)
{
IsClient = (IsClient || isClientFlag);
m_IsServer = (m_IsServer || isServerFlag);
}
internal void SetNotLocalPlayer()
{
IsLocalPlayer = false;
if (!QSBNetworkServer.active || !QSBNetworkServer.localClientActive)
{
HasAuthority = false;
}
}
internal void RemoveObserverInternal(QSBNetworkConnection conn)
{
if (m_Observers != null)
{
m_Observers.Remove(conn);
m_ObserverConnections.Remove(conn.connectionId);
}
}
public void OnDestroy()
{
if (m_IsServer && QSBNetworkServer.active)
{
QSBNetworkServer.Destroy(gameObject);
}
}
internal void OnStartServer(bool allowNonZeroNetId)
{
if (!m_IsServer)
{
m_IsServer = true;
if (m_LocalPlayerAuthority)
{
HasAuthority = false;
}
else
{
HasAuthority = true;
}
m_Observers = new List<QSBNetworkConnection>();
m_ObserverConnections = new HashSet<int>();
CacheBehaviours();
if (NetId.IsEmpty())
{
NetId = GetNextNetworkId();
}
else if (!allowNonZeroNetId)
{
ModConsole.OwmlConsole.WriteLine(string.Concat(new object[]
{
"Object has non-zero netId ",
NetId,
" for ",
gameObject
}));
return;
}
QSBNetworkServer.instance.SetLocalObjectOnServer(NetId, gameObject);
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
try
{
networkBehaviour.OnStartServer();
}
catch (Exception ex)
{
Debug.LogError("Exception in OnStartServer:" + ex.Message + " " + ex.StackTrace);
}
}
if (QSBNetworkClient.active && QSBNetworkServer.localClientActive)
{
QSBClientScene.SetLocalObject(NetId, gameObject);
OnStartClient();
}
if (HasAuthority)
{
OnStartAuthority();
}
}
}
internal void OnStartClient()
{
if (!IsClient)
{
IsClient = true;
}
CacheBehaviours();
Debug.Log(string.Concat(new object[]
{
"OnStartClient ",
gameObject,
" GUID:",
NetId,
" localPlayerAuthority:",
LocalPlayerAuthority
}));
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
try
{
networkBehaviour.PreStartClient();
networkBehaviour.OnStartClient();
}
catch (Exception ex)
{
Debug.LogError("Exception in OnStartClient:" + ex.Message + " " + ex.StackTrace);
}
}
}
internal void OnStartAuthority()
{
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
try
{
networkBehaviour.OnStartAuthority();
}
catch (Exception ex)
{
Debug.LogError("Exception in OnStartAuthority:" + ex.Message + " " + ex.StackTrace);
}
}
}
internal void OnStopAuthority()
{
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
try
{
networkBehaviour.OnStopAuthority();
}
catch (Exception ex)
{
Debug.LogError("Exception in OnStopAuthority:" + ex.Message + " " + ex.StackTrace);
}
}
}
internal void OnSetLocalVisibility(bool vis)
{
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
try
{
networkBehaviour.OnSetLocalVisibility(vis);
}
catch (Exception ex)
{
Debug.LogError("Exception in OnSetLocalVisibility:" + ex.Message + " " + ex.StackTrace);
}
}
}
internal bool OnCheckObserver(QSBNetworkConnection conn)
{
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
try
{
if (!networkBehaviour.OnCheckObserver(conn))
{
return false;
}
}
catch (Exception ex)
{
Debug.LogError("Exception in OnCheckObserver:" + ex.Message + " " + ex.StackTrace);
}
}
return true;
}
internal void UNetSerializeAllVars(QSBNetworkWriter writer)
{
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
networkBehaviour.OnSerialize(writer, true);
}
}
internal void HandleClientAuthority(bool authority)
{
if (!LocalPlayerAuthority)
{
Debug.LogError("HandleClientAuthority " + gameObject + " does not have localPlayerAuthority");
}
else
{
ForceAuthority(authority);
}
}
private bool GetInvokeComponent(int cmdHash, Type invokeClass, out QSBNetworkBehaviour invokeComponent)
{
QSBNetworkBehaviour networkBehaviour = null;
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour2 = m_NetworkBehaviours[i];
if (networkBehaviour2.GetType() == invokeClass || networkBehaviour2.GetType().IsSubclassOf(invokeClass))
{
networkBehaviour = networkBehaviour2;
break;
}
}
bool result;
if (networkBehaviour == null)
{
var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogError(string.Concat(new object[]
{
"Found no behaviour for incoming [",
cmdHashHandlerName,
"] on ",
gameObject,
", the server and client should have the same NetworkBehaviour instances [netId=",
NetId,
"]."
}));
invokeComponent = null;
result = false;
}
else
{
invokeComponent = networkBehaviour;
result = true;
}
return result;
}
internal void HandleSyncEvent(int cmdHash, QSBNetworkReader reader)
{
if (gameObject == null)
{
var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"SyncEvent [",
cmdHashHandlerName,
"] received for deleted object [netId=",
NetId,
"]"
}));
}
else if (!QSBNetworkBehaviour.GetInvokerForHashSyncEvent(cmdHash, out var invokeClass, out var cmdDelegate))
{
var cmdHashHandlerName2 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogError(string.Concat(new object[]
{
"Found no receiver for incoming [",
cmdHashHandlerName2,
"] on ",
gameObject,
", the server and client should have the same NetworkBehaviour instances [netId=",
NetId,
"]."
}));
}
else if (!GetInvokeComponent(cmdHash, invokeClass, out var obj))
{
var cmdHashHandlerName3 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"SyncEvent [",
cmdHashHandlerName3,
"] handler not found [netId=",
NetId,
"]"
}));
}
else
{
cmdDelegate(obj, reader);
}
}
internal void HandleSyncList(int cmdHash, QSBNetworkReader reader)
{
if (gameObject == null)
{
var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"SyncList [",
cmdHashHandlerName,
"] received for deleted object [netId=",
NetId,
"]"
}));
}
else if (!QSBNetworkBehaviour.GetInvokerForHashSyncList(cmdHash, out var invokeClass, out var cmdDelegate))
{
var cmdHashHandlerName2 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogError(string.Concat(new object[]
{
"Found no receiver for incoming [",
cmdHashHandlerName2,
"] on ",
gameObject,
", the server and client should have the same NetworkBehaviour instances [netId=",
NetId,
"]."
}));
}
else if (!GetInvokeComponent(cmdHash, invokeClass, out var obj))
{
var cmdHashHandlerName3 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"SyncList [",
cmdHashHandlerName3,
"] handler not found [netId=",
NetId,
"]"
}));
}
else
{
cmdDelegate(obj, reader);
}
}
internal void HandleCommand(int cmdHash, QSBNetworkReader reader)
{
if (gameObject == null)
{
var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"Command [",
cmdHashHandlerName,
"] received for deleted object [netId=",
NetId,
"]"
}));
}
else if (!QSBNetworkBehaviour.GetInvokerForHashCommand(cmdHash, out var invokeClass, out var cmdDelegate))
{
var cmdHashHandlerName2 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogError(string.Concat(new object[]
{
"Found no receiver for incoming [",
cmdHashHandlerName2,
"] on ",
gameObject,
", the server and client should have the same NetworkBehaviour instances [netId=",
NetId,
"]."
}));
}
else if (!GetInvokeComponent(cmdHash, invokeClass, out var obj))
{
var cmdHashHandlerName3 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"Command [",
cmdHashHandlerName3,
"] handler not found [netId=",
NetId,
"]"
}));
}
else
{
cmdDelegate(obj, reader);
}
}
internal void HandleRPC(int cmdHash, QSBNetworkReader reader)
{
if (gameObject == null)
{
var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"ClientRpc [",
cmdHashHandlerName,
"] received for deleted object [netId=",
NetId,
"]"
}));
}
else if (!QSBNetworkBehaviour.GetInvokerForHashClientRpc(cmdHash, out var invokeClass, out var cmdDelegate))
{
var cmdHashHandlerName2 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogError(string.Concat(new object[]
{
"Found no receiver for incoming [",
cmdHashHandlerName2,
"] on ",
gameObject,
", the server and client should have the same NetworkBehaviour instances [netId=",
NetId,
"]."
}));
}
else if (!GetInvokeComponent(cmdHash, invokeClass, out var obj))
{
var cmdHashHandlerName3 = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
Debug.LogWarning(string.Concat(new object[]
{
"ClientRpc [",
cmdHashHandlerName3,
"] handler not found [netId=",
NetId,
"]"
}));
}
else
{
cmdDelegate(obj, reader);
}
}
internal void UNetUpdate()
{
var num = 0U;
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
var dirtyChannel = networkBehaviour.GetDirtyChannel();
if (dirtyChannel != -1)
{
num |= 1U << dirtyChannel;
}
}
if (num != 0U)
{
var j = 0;
while (j < QSBNetworkServer.numChannels)
{
if ((num & (1U << j)) != 0U)
{
s_UpdateWriter.StartMessage(8);
s_UpdateWriter.Write(NetId);
var flag = false;
for (var k = 0; k < m_NetworkBehaviours.Length; k++)
{
var position = s_UpdateWriter.Position;
var networkBehaviour2 = m_NetworkBehaviours[k];
if (networkBehaviour2.GetDirtyChannel() != j)
{
networkBehaviour2.OnSerialize(s_UpdateWriter, false);
}
else
{
if (networkBehaviour2.OnSerialize(s_UpdateWriter, false))
{
networkBehaviour2.ClearAllDirtyBits();
flag = true;
}
var maxPacketSize = QSBNetworkServer.maxPacketSize;
if (s_UpdateWriter.Position - position > maxPacketSize)
{
Debug.LogWarning(string.Concat(new object[]
{
"Large state update of ",
s_UpdateWriter.Position - position,
" bytes for netId:",
NetId,
" from script:",
networkBehaviour2
}));
}
}
}
if (flag)
{
s_UpdateWriter.FinishMessage();
QSBNetworkServer.SendWriterToReady(gameObject, s_UpdateWriter, j);
}
}
IL_197:
j++;
continue;
goto IL_197;
}
}
}
internal void OnUpdateVars(QSBNetworkReader reader, bool initialState)
{
if (initialState && m_NetworkBehaviours == null)
{
m_NetworkBehaviours = GetComponents<QSBNetworkBehaviour>();
}
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
networkBehaviour.OnDeserialize(reader, initialState);
}
}
internal void SetLocalPlayer(short localPlayerControllerId)
{
IsLocalPlayer = true;
PlayerControllerId = localPlayerControllerId;
var hasAuthority = HasAuthority;
if (LocalPlayerAuthority)
{
HasAuthority = true;
}
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
networkBehaviour.OnStartLocalPlayer();
if (LocalPlayerAuthority && !hasAuthority)
{
networkBehaviour.OnStartAuthority();
}
}
}
internal void SetConnectionToServer(QSBNetworkConnection conn) => ConnectionToServer = conn;
internal void SetConnectionToClient(QSBNetworkConnection conn, short newPlayerControllerId)
{
PlayerControllerId = newPlayerControllerId;
ConnectionToClient = conn;
}
internal void OnNetworkDestroy()
{
var num = 0;
while (m_NetworkBehaviours != null && num < m_NetworkBehaviours.Length)
{
var networkBehaviour = m_NetworkBehaviours[num];
networkBehaviour.OnNetworkDestroy();
num++;
}
m_IsServer = false;
}
internal void ClearObservers()
{
if (m_Observers != null)
{
var count = m_Observers.Count;
for (var i = 0; i < count; i++)
{
var networkConnection = m_Observers[i];
networkConnection.RemoveFromVisList(this, true);
}
m_Observers.Clear();
m_ObserverConnections.Clear();
}
}
internal void AddObserver(QSBNetworkConnection conn)
{
if (m_Observers == null)
{
Debug.LogError("AddObserver for " + gameObject + " observer list is null");
}
else if (m_ObserverConnections.Contains(conn.connectionId))
{
Debug.Log(string.Concat(new object[]
{
"Duplicate observer ",
conn.address,
" added for ",
gameObject
}));
}
else
{
Debug.Log(string.Concat(new object[]
{
"Added observer ",
conn.address,
" added for ",
gameObject
}));
m_Observers.Add(conn);
m_ObserverConnections.Add(conn.connectionId);
conn.AddToVisList(this);
}
}
internal void RemoveObserver(QSBNetworkConnection conn)
{
if (m_Observers != null)
{
m_Observers.Remove(conn);
m_ObserverConnections.Remove(conn.connectionId);
conn.RemoveFromVisList(this, true);
}
}
public void RebuildObservers(bool initialize)
{
if (m_Observers != null)
{
var flag = false;
var flag2 = false;
var hashSet = new HashSet<QSBNetworkConnection>();
var hashSet2 = new HashSet<QSBNetworkConnection>(m_Observers);
for (var i = 0; i < m_NetworkBehaviours.Length; i++)
{
var networkBehaviour = m_NetworkBehaviours[i];
flag2 |= networkBehaviour.OnRebuildObservers(hashSet, initialize);
}
if (!flag2)
{
if (initialize)
{
for (var j = 0; j < QSBNetworkServer.connections.Count; j++)
{
var networkConnection = QSBNetworkServer.connections[j];
if (networkConnection != null)
{
if (networkConnection.isReady)
{
AddObserver(networkConnection);
}
}
}
for (var k = 0; k < QSBNetworkServer.localConnections.Count; k++)
{
var networkConnection2 = QSBNetworkServer.localConnections[k];
if (networkConnection2 != null)
{
if (networkConnection2.isReady)
{
AddObserver(networkConnection2);
}
}
}
}
}
else
{
foreach (var networkConnection3 in hashSet)
{
if (networkConnection3 != null)
{
if (!networkConnection3.isReady)
{
Debug.LogWarning(string.Concat(new object[]
{
"Observer is not ready for ",
gameObject,
" ",
networkConnection3
}));
}
else if (initialize || !hashSet2.Contains(networkConnection3))
{
networkConnection3.AddToVisList(this);
Debug.Log(string.Concat(new object[]
{
"New Observer for ",
gameObject,
" ",
networkConnection3
}));
flag = true;
}
}
}
foreach (var networkConnection4 in hashSet2)
{
if (!hashSet.Contains(networkConnection4))
{
networkConnection4.RemoveFromVisList(this, true);
Debug.Log(string.Concat(new object[]
{
"Removed Observer for ",
gameObject,
" ",
networkConnection4
}));
flag = true;
}
}
if (initialize)
{
for (var l = 0; l < QSBNetworkServer.localConnections.Count; l++)
{
if (!hashSet.Contains(QSBNetworkServer.localConnections[l]))
{
OnSetLocalVisibility(false);
}
}
}
if (flag)
{
m_Observers = new List<QSBNetworkConnection>(hashSet);
m_ObserverConnections.Clear();
for (var m = 0; m < m_Observers.Count; m++)
{
m_ObserverConnections.Add(m_Observers[m].connectionId);
}
}
}
}
}
public bool RemoveClientAuthority(QSBNetworkConnection conn)
{
if (!IsServer)
{
ModConsole.OwmlConsole.WriteLine($"Warning - Cannot remove authority on client-side. (NetId:{NetId}, Gameobject:{gameObject.name})");
return false;
}
else if (ConnectionToClient != null)
{
Debug.LogError("RemoveClientAuthority cannot remove authority for a player object");
return false;
}
else if (ClientAuthorityOwner == null)
{
Debug.LogError("RemoveClientAuthority for " + gameObject + " has no clientAuthority owner.");
return false;
}
else if (ClientAuthorityOwner != conn)
{
Debug.LogError("RemoveClientAuthority for " + gameObject + " has different owner.");
return false;
}
ClientAuthorityOwner.RemoveOwnedObject(this);
ClientAuthorityOwner = null;
ForceAuthority(true);
conn.Send(15, new QSBClientAuthorityMessage
{
netId = NetId,
authority = false
});
clientAuthorityCallback?.Invoke(conn, this, false);
return true;
}
public bool AssignClientAuthority(QSBNetworkConnection conn)
{
if (!IsServer)
{
ModConsole.OwmlConsole.WriteLine($"Warning - Cannot assign authority on client-side. (NetId:{NetId}, Gameobject:{gameObject.name})");
return false;
}
else if (!LocalPlayerAuthority)
{
ModConsole.OwmlConsole.WriteLine($"Warning - Cannot assign authority on object without LocalPlayerAuthority. (NetId:{NetId}, Gameobject:{gameObject.name})");
return false;
}
else if (ClientAuthorityOwner != null && conn != ClientAuthorityOwner)
{
ModConsole.OwmlConsole.WriteLine("AssignClientAuthority for " + gameObject + " already has an owner. Use RemoveClientAuthority() first.");
return false;
}
else if (conn == null)
{
ModConsole.OwmlConsole.WriteLine("AssignClientAuthority for " + gameObject + " owner cannot be null. Use RemoveClientAuthority() instead.");
return false;
}
ClientAuthorityOwner = conn;
ClientAuthorityOwner.AddOwnedObject(this);
ForceAuthority(false);
conn.Send(15, new QSBClientAuthorityMessage
{
netId = NetId,
authority = true
});
clientAuthorityCallback?.Invoke(conn, this, true);
return true;
}
internal void MarkForReset() => m_Reset = true;
internal void Reset()
{
if (m_Reset)
{
m_Reset = false;
m_IsServer = false;
IsClient = false;
HasAuthority = false;
NetId = (NetworkInstanceId)typeof(NetworkInstanceId).GetField("Zero", System.Reflection.BindingFlags.Static).GetValue(null);
IsLocalPlayer = false;
ConnectionToServer = null;
ConnectionToClient = null;
PlayerControllerId = -1;
m_NetworkBehaviours = null;
ClearObservers();
ClientAuthorityOwner = null;
}
}
public static void UNetStaticUpdate()
{
QSBNetworkServer.Update();
QSBNetworkClient.UpdateClients();
QSBNetworkManagerUNET.UpdateScene();
}
[SerializeField]
private NetworkSceneId m_SceneId;
[SerializeField]
private NetworkHash128 m_AssetId;
[SerializeField]
private bool m_ServerOnly;
[SerializeField]
private bool m_LocalPlayerAuthority;
private bool m_IsServer;
private QSBNetworkBehaviour[] m_NetworkBehaviours;
private HashSet<int> m_ObserverConnections;
private List<QSBNetworkConnection> m_Observers;
private bool m_Reset = false;
private static uint s_NextNetworkId = 1U;
private static readonly QSBNetworkWriter s_UpdateWriter = new QSBNetworkWriter();
public static ClientAuthorityCallback clientAuthorityCallback;
public delegate void ClientAuthorityCallback(QSBNetworkConnection conn, QSBNetworkIdentity uv, bool authorityState);
}
}