mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-11 09:38:48 +00:00
248 lines
7.3 KiB
C#
248 lines
7.3 KiB
C#
using OWML.Common;
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using OWML.Utils;
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using QSB.Animation.Player.Thrusters;
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using QSB.Events;
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using QSB.Player;
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using QSB.Utility;
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using QuantumUNET.Components;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Animation.Player
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{
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public class AnimationSync : PlayerSyncObject
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{
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private RuntimeAnimatorController _suitedAnimController;
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private AnimatorOverrideController _unsuitedAnimController;
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private GameObject _suitedGraphics;
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private GameObject _unsuitedGraphics;
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private PlayerCharacterController _playerController;
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private CrouchSync _crouchSync;
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private RuntimeAnimatorController _chertController;
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//private readonly RuntimeAnimatorController _eskerController;
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//private readonly RuntimeAnimatorController _feldsparController;
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//private readonly RuntimeAnimatorController _gabbroController;
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private RuntimeAnimatorController _riebeckController;
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public AnimatorMirror Mirror { get; private set; }
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public AnimationType CurrentType { get; set; }
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public Animator VisibleAnimator { get; private set; }
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public Animator InvisibleAnimator { get; private set; }
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public QNetworkAnimator NetworkAnimator { get; private set; }
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protected void Awake()
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{
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InvisibleAnimator = gameObject.AddComponent<Animator>();
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NetworkAnimator = gameObject.AddComponent<QNetworkAnimator>();
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NetworkAnimator.enabled = false;
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NetworkAnimator.animator = InvisibleAnimator;
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QSBSceneManager.OnUniverseSceneLoaded += OnUniverseSceneLoaded;
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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Destroy(InvisibleAnimator);
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Destroy(NetworkAnimator);
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QSBSceneManager.OnUniverseSceneLoaded -= OnUniverseSceneLoaded;
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}
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private void OnUniverseSceneLoaded(OWScene oldScene, OWScene newScene) => LoadControllers();
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private void LoadControllers()
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{
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var bundle = QSBCore.InstrumentAssetBundle;
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_chertController = bundle.LoadAsset("assets/Chert/Traveller_Chert.controller") as RuntimeAnimatorController;
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_riebeckController = bundle.LoadAsset("assets/Riebeck/Traveller_Riebeck.controller") as RuntimeAnimatorController;
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}
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private void InitCommon(Transform body)
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{
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if (QSBSceneManager.IsInUniverse)
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{
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LoadControllers();
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}
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NetworkAnimator.enabled = true;
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VisibleAnimator = body.GetComponent<Animator>();
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Mirror = body.gameObject.AddComponent<AnimatorMirror>();
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if (IsLocalPlayer)
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{
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Mirror.Init(VisibleAnimator, InvisibleAnimator);
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}
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else
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{
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Mirror.Init(InvisibleAnimator, VisibleAnimator);
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}
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for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
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{
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NetworkAnimator.SetParameterAutoSend(i, true);
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}
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var playerAnimController = body.GetComponent<PlayerAnimController>();
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_suitedAnimController = AnimControllerPatch.SuitedAnimController;
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_unsuitedAnimController = playerAnimController.GetValue<AnimatorOverrideController>("_unsuitedAnimOverride");
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_suitedGraphics = playerAnimController.GetValue<GameObject>("_suitedGroup");
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_unsuitedGraphics = playerAnimController.GetValue<GameObject>("_unsuitedGroup");
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}
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public void InitLocal(Transform body)
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{
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InitCommon(body);
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_playerController = body.parent.GetComponent<PlayerCharacterController>();
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InitCrouchSync();
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InitAccelerationSync();
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}
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public void InitRemote(Transform body)
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{
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InitCommon(body);
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var playerAnimController = body.GetComponent<PlayerAnimController>();
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playerAnimController.enabled = false;
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playerAnimController.SetValue("_suitedGroup", new GameObject());
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playerAnimController.SetValue("_unsuitedGroup", new GameObject());
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playerAnimController.SetValue("_baseAnimController", null);
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playerAnimController.SetValue("_unsuitedAnimOverride", null);
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playerAnimController.SetValue("_rightArmHidden", false);
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var rightArmObjects = playerAnimController.GetValue<GameObject[]>("_rightArmObjects").ToList();
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rightArmObjects.ForEach(rightArmObject => rightArmObject.layer = LayerMask.NameToLayer("Default"));
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body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
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body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
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SetAnimationType(AnimationType.PlayerUnsuited);
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InitCrouchSync();
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InitAccelerationSync();
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ThrusterManager.CreateRemotePlayerVFX(Player);
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var ikSync = body.gameObject.AddComponent<PlayerHeadRotationSync>();
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QSBCore.UnityEvents.RunWhen(() => Player.CameraBody != null, () => ikSync.Init(Player.CameraBody.transform));
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}
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private void InitAccelerationSync()
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{
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Player.JetpackAcceleration = GetComponent<JetpackAccelerationSync>();
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var thrusterModel = HasAuthority ? Locator.GetPlayerBody().GetComponent<ThrusterModel>() : null;
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Player.JetpackAcceleration.Init(thrusterModel);
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}
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private void InitCrouchSync()
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{
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_crouchSync = GetComponent<CrouchSync>();
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_crouchSync.Init(_playerController, VisibleAnimator);
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}
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private void SuitUp()
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{
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QSBEventManager.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerSuited);
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SetAnimationType(AnimationType.PlayerSuited);
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}
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private void SuitDown()
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{
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QSBEventManager.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerUnsuited);
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SetAnimationType(AnimationType.PlayerUnsuited);
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}
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public void SetSuitState(bool state)
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{
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if (!Player.IsReady)
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{
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return;
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}
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if (state)
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{
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SuitUp();
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return;
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}
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SuitDown();
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}
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public void SetAnimationType(AnimationType type)
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{
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if (CurrentType == type)
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{
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return;
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}
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CurrentType = type;
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if (_unsuitedAnimController == null)
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{
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DebugLog.ToConsole($"Error - Unsuited controller is null. ({PlayerId})", MessageType.Error);
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}
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if (_suitedAnimController == null)
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{
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DebugLog.ToConsole($"Error - Suited controller is null. ({PlayerId})", MessageType.Error);
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}
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RuntimeAnimatorController controller = default;
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switch (type)
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{
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case AnimationType.PlayerSuited:
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controller = _suitedAnimController;
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_unsuitedGraphics?.SetActive(false);
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_suitedGraphics?.SetActive(true);
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break;
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case AnimationType.PlayerUnsuited:
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controller = _unsuitedAnimController;
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_unsuitedGraphics?.SetActive(true);
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_suitedGraphics?.SetActive(false);
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break;
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case AnimationType.Chert:
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controller = _chertController;
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break;
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case AnimationType.Esker:
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//controller = _eskerController;
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break;
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case AnimationType.Feldspar:
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//controller = _feldsparController;
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break;
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case AnimationType.Gabbro:
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//controller = _gabbroController;
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break;
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case AnimationType.Riebeck:
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controller = _riebeckController;
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break;
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}
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InvisibleAnimator.runtimeAnimatorController = controller;
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VisibleAnimator.runtimeAnimatorController = controller;
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if (type is not AnimationType.PlayerSuited and not AnimationType.PlayerUnsuited)
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{
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VisibleAnimator.SetTrigger("Playing");
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InvisibleAnimator.SetTrigger("Playing");
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}
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else
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{
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// Avoids "jumping" when exiting instrument and putting on suit
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VisibleAnimator.SetTrigger("Grounded");
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InvisibleAnimator.SetTrigger("Grounded");
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}
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NetworkAnimator.animator = InvisibleAnimator; // Probably not needed.
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Mirror.RebuildFloatParams();
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for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
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{
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NetworkAnimator.SetParameterAutoSend(i, true);
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}
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}
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}
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} |