quantum-space-buddies/QSB/Animation/Player/AnimationSync.cs
2021-11-20 21:32:56 +00:00

248 lines
7.3 KiB
C#

using OWML.Common;
using OWML.Utils;
using QSB.Animation.Player.Thrusters;
using QSB.Events;
using QSB.Player;
using QSB.Utility;
using QuantumUNET.Components;
using System.Linq;
using UnityEngine;
namespace QSB.Animation.Player
{
public class AnimationSync : PlayerSyncObject
{
private RuntimeAnimatorController _suitedAnimController;
private AnimatorOverrideController _unsuitedAnimController;
private GameObject _suitedGraphics;
private GameObject _unsuitedGraphics;
private PlayerCharacterController _playerController;
private CrouchSync _crouchSync;
private RuntimeAnimatorController _chertController;
//private readonly RuntimeAnimatorController _eskerController;
//private readonly RuntimeAnimatorController _feldsparController;
//private readonly RuntimeAnimatorController _gabbroController;
private RuntimeAnimatorController _riebeckController;
public AnimatorMirror Mirror { get; private set; }
public AnimationType CurrentType { get; set; }
public Animator VisibleAnimator { get; private set; }
public Animator InvisibleAnimator { get; private set; }
public QNetworkAnimator NetworkAnimator { get; private set; }
protected void Awake()
{
InvisibleAnimator = gameObject.AddComponent<Animator>();
NetworkAnimator = gameObject.AddComponent<QNetworkAnimator>();
NetworkAnimator.enabled = false;
NetworkAnimator.animator = InvisibleAnimator;
QSBSceneManager.OnUniverseSceneLoaded += OnUniverseSceneLoaded;
}
protected override void OnDestroy()
{
base.OnDestroy();
Destroy(InvisibleAnimator);
Destroy(NetworkAnimator);
QSBSceneManager.OnUniverseSceneLoaded -= OnUniverseSceneLoaded;
}
private void OnUniverseSceneLoaded(OWScene oldScene, OWScene newScene) => LoadControllers();
private void LoadControllers()
{
var bundle = QSBCore.InstrumentAssetBundle;
_chertController = bundle.LoadAsset("assets/Chert/Traveller_Chert.controller") as RuntimeAnimatorController;
_riebeckController = bundle.LoadAsset("assets/Riebeck/Traveller_Riebeck.controller") as RuntimeAnimatorController;
}
private void InitCommon(Transform body)
{
if (QSBSceneManager.IsInUniverse)
{
LoadControllers();
}
NetworkAnimator.enabled = true;
VisibleAnimator = body.GetComponent<Animator>();
Mirror = body.gameObject.AddComponent<AnimatorMirror>();
if (IsLocalPlayer)
{
Mirror.Init(VisibleAnimator, InvisibleAnimator);
}
else
{
Mirror.Init(InvisibleAnimator, VisibleAnimator);
}
for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
{
NetworkAnimator.SetParameterAutoSend(i, true);
}
var playerAnimController = body.GetComponent<PlayerAnimController>();
_suitedAnimController = AnimControllerPatch.SuitedAnimController;
_unsuitedAnimController = playerAnimController.GetValue<AnimatorOverrideController>("_unsuitedAnimOverride");
_suitedGraphics = playerAnimController.GetValue<GameObject>("_suitedGroup");
_unsuitedGraphics = playerAnimController.GetValue<GameObject>("_unsuitedGroup");
}
public void InitLocal(Transform body)
{
InitCommon(body);
_playerController = body.parent.GetComponent<PlayerCharacterController>();
InitCrouchSync();
InitAccelerationSync();
}
public void InitRemote(Transform body)
{
InitCommon(body);
var playerAnimController = body.GetComponent<PlayerAnimController>();
playerAnimController.enabled = false;
playerAnimController.SetValue("_suitedGroup", new GameObject());
playerAnimController.SetValue("_unsuitedGroup", new GameObject());
playerAnimController.SetValue("_baseAnimController", null);
playerAnimController.SetValue("_unsuitedAnimOverride", null);
playerAnimController.SetValue("_rightArmHidden", false);
var rightArmObjects = playerAnimController.GetValue<GameObject[]>("_rightArmObjects").ToList();
rightArmObjects.ForEach(rightArmObject => rightArmObject.layer = LayerMask.NameToLayer("Default"));
body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
SetAnimationType(AnimationType.PlayerUnsuited);
InitCrouchSync();
InitAccelerationSync();
ThrusterManager.CreateRemotePlayerVFX(Player);
var ikSync = body.gameObject.AddComponent<PlayerHeadRotationSync>();
QSBCore.UnityEvents.RunWhen(() => Player.CameraBody != null, () => ikSync.Init(Player.CameraBody.transform));
}
private void InitAccelerationSync()
{
Player.JetpackAcceleration = GetComponent<JetpackAccelerationSync>();
var thrusterModel = HasAuthority ? Locator.GetPlayerBody().GetComponent<ThrusterModel>() : null;
Player.JetpackAcceleration.Init(thrusterModel);
}
private void InitCrouchSync()
{
_crouchSync = GetComponent<CrouchSync>();
_crouchSync.Init(_playerController, VisibleAnimator);
}
private void SuitUp()
{
QSBEventManager.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerSuited);
SetAnimationType(AnimationType.PlayerSuited);
}
private void SuitDown()
{
QSBEventManager.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerUnsuited);
SetAnimationType(AnimationType.PlayerUnsuited);
}
public void SetSuitState(bool state)
{
if (!Player.IsReady)
{
return;
}
if (state)
{
SuitUp();
return;
}
SuitDown();
}
public void SetAnimationType(AnimationType type)
{
if (CurrentType == type)
{
return;
}
CurrentType = type;
if (_unsuitedAnimController == null)
{
DebugLog.ToConsole($"Error - Unsuited controller is null. ({PlayerId})", MessageType.Error);
}
if (_suitedAnimController == null)
{
DebugLog.ToConsole($"Error - Suited controller is null. ({PlayerId})", MessageType.Error);
}
RuntimeAnimatorController controller = default;
switch (type)
{
case AnimationType.PlayerSuited:
controller = _suitedAnimController;
_unsuitedGraphics?.SetActive(false);
_suitedGraphics?.SetActive(true);
break;
case AnimationType.PlayerUnsuited:
controller = _unsuitedAnimController;
_unsuitedGraphics?.SetActive(true);
_suitedGraphics?.SetActive(false);
break;
case AnimationType.Chert:
controller = _chertController;
break;
case AnimationType.Esker:
//controller = _eskerController;
break;
case AnimationType.Feldspar:
//controller = _feldsparController;
break;
case AnimationType.Gabbro:
//controller = _gabbroController;
break;
case AnimationType.Riebeck:
controller = _riebeckController;
break;
}
InvisibleAnimator.runtimeAnimatorController = controller;
VisibleAnimator.runtimeAnimatorController = controller;
if (type is not AnimationType.PlayerSuited and not AnimationType.PlayerUnsuited)
{
VisibleAnimator.SetTrigger("Playing");
InvisibleAnimator.SetTrigger("Playing");
}
else
{
// Avoids "jumping" when exiting instrument and putting on suit
VisibleAnimator.SetTrigger("Grounded");
InvisibleAnimator.SetTrigger("Grounded");
}
NetworkAnimator.animator = InvisibleAnimator; // Probably not needed.
Mirror.RebuildFloatParams();
for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
{
NetworkAnimator.SetParameterAutoSend(i, true);
}
}
}
}