2022-01-21 15:15:57 -08:00

19 lines
297 B
C#

using UnityEngine;
namespace QSB.WorldSync
{
public interface IWorldObject
{
int ObjectId { get; }
string Name { get; }
void OnRemoval();
MonoBehaviour ReturnObject();
bool ShouldDisplayDebug();
string ReturnLabel();
void DisplayLines();
void SendResyncInfo(uint to);
}
}