mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-10 15:53:19 +00:00
198 lines
7.9 KiB
C#
198 lines
7.9 KiB
C#
using OWML.Common;
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using QSB.Animation.NPC.WorldObjects;
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using QSB.ConversationSync;
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using QSB.Events;
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using QSB.Patches;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace QSB.Animation.NPC.Patches
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{
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public class CharacterAnimationPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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public override void DoPatches()
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{
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QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnAnimatorIK", typeof(CharacterAnimationPatches), nameof(AnimController_OnAnimatorIK));
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QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnZoneEntry", typeof(CharacterAnimationPatches), nameof(AnimController_OnZoneEntry));
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QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnZoneExit", typeof(CharacterAnimationPatches), nameof(AnimController_OnZoneExit));
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QSBCore.HarmonyHelper.AddPrefix<FacePlayerWhenTalking>("OnStartConversation", typeof(CharacterAnimationPatches), nameof(FacePlayerWhenTalking_OnStartConversation));
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QSBCore.HarmonyHelper.AddPrefix<CharacterDialogueTree>("StartConversation", typeof(CharacterAnimationPatches), nameof(CharacterDialogueTree_StartConversation));
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QSBCore.HarmonyHelper.AddPrefix<CharacterDialogueTree>("EndConversation", typeof(CharacterAnimationPatches), nameof(CharacterDialogueTree_EndConversation));
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QSBCore.HarmonyHelper.AddPrefix<KidRockController>("Update", typeof(CharacterAnimationPatches), nameof(KidRockController_Update));
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}
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public override void DoUnpatches()
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{
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QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnAnimatorIK");
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QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnZoneEntry");
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QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnZoneExit");
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QSBCore.HarmonyHelper.Unpatch<FacePlayerWhenTalking>("OnStartConversation");
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QSBCore.HarmonyHelper.Unpatch<CharacterDialogueTree>("StartConversation");
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QSBCore.HarmonyHelper.Unpatch<CharacterDialogueTree>("EndConversation");
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QSBCore.HarmonyHelper.Unpatch<KidRockController>("Update");
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}
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public static bool AnimController_OnAnimatorIK(
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CharacterAnimController __instance,
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float ___headTrackingWeight,
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bool ___lookOnlyWhenTalking,
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bool ____playerInHeadZone,
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bool ____inConversation,
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ref float ____currentLookWeight,
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ref Vector3 ____currentLookTarget,
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DampedSpring3D ___lookSpring,
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Animator ____animator,
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CharacterDialogueTree ____dialogueTree)
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{
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if (!WorldObjectManager.AllReady)
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{
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return false;
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}
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var playerId = ConversationManager.Instance.GetPlayerTalkingToTree(____dialogueTree);
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var player = QSBPlayerManager.GetPlayer(playerId);
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var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance); // TODO : maybe cache this somewhere... or assess how slow this is
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PlayerInfo playerToUse = null;
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if (____inConversation)
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{
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if (playerId == uint.MaxValue)
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{
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DebugLog.DebugWrite($"Error - {__instance.name} is in conversation with a null player! Defaulting to active camera.", MessageType.Error);
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playerToUse = QSBPlayerManager.LocalPlayer;
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}
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else
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{
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playerToUse = player.CameraBody == null
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? QSBPlayerManager.LocalPlayer
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: player;
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}
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}
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else if (!___lookOnlyWhenTalking && qsbObj.GetPlayersInHeadZone().Count != 0) // TODO : maybe this would be more fun if characters looked between players at random times? :P
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{
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playerToUse = QSBPlayerManager.GetClosestPlayerToWorldPoint(qsbObj.GetPlayersInHeadZone(), __instance.transform.position);
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}
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else if (QSBPlayerManager.PlayerList.Count != 0)
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{
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playerToUse = QSBPlayerManager.GetClosestPlayerToWorldPoint(__instance.transform.position, true);
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}
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var localPosition = playerToUse != null
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? ____animator.transform.InverseTransformPoint(playerToUse.CameraBody.transform.position)
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: Vector3.zero;
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var targetWeight = ___headTrackingWeight;
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if (___lookOnlyWhenTalking)
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{
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if (!____inConversation
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|| qsbObj.GetPlayersInHeadZone().Count == 0
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|| !qsbObj.GetPlayersInHeadZone().Contains(playerToUse))
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{
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targetWeight *= 0;
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}
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}
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else
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{
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if (qsbObj.GetPlayersInHeadZone().Count == 0
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|| !qsbObj.GetPlayersInHeadZone().Contains(playerToUse))
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{
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targetWeight *= 0;
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}
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}
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____currentLookWeight = Mathf.Lerp(____currentLookWeight, targetWeight, Time.deltaTime * 2f);
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____currentLookTarget = ___lookSpring.Update(____currentLookTarget, localPosition, Time.deltaTime);
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____animator.SetLookAtPosition(____animator.transform.TransformPoint(____currentLookTarget));
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____animator.SetLookAtWeight(____currentLookWeight);
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return false;
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}
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public static bool AnimController_OnZoneExit(CharacterAnimController __instance)
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{
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var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance);
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QSBEventManager.FireEvent(EventNames.QSBExitHeadZone, qsbObj.ObjectId);
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return false;
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}
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public static bool AnimController_OnZoneEntry(CharacterAnimController __instance)
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{
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var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance);
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QSBEventManager.FireEvent(EventNames.QSBEnterHeadZone, qsbObj.ObjectId);
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return false;
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}
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public static bool FacePlayerWhenTalking_OnStartConversation(
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FacePlayerWhenTalking __instance,
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CharacterDialogueTree ____dialogueTree)
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{
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var playerId = ConversationManager.Instance.GetPlayerTalkingToTree(____dialogueTree);
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if (playerId == uint.MaxValue)
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{
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DebugLog.ToConsole($"Error - No player talking to {____dialogueTree.name}!", MessageType.Error);
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return false;
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}
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var player = QSBPlayerManager.GetPlayer(playerId);
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var distance = player.Body.transform.position - __instance.transform.position;
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var vector2 = distance - Vector3.Project(distance, __instance.transform.up);
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var angle = Vector3.Angle(__instance.transform.forward, vector2) * Mathf.Sign(Vector3.Dot(vector2, __instance.transform.right));
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var axis = __instance.transform.parent.InverseTransformDirection(__instance.transform.up);
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var lhs = Quaternion.AngleAxis(angle, axis);
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__instance.GetType().GetMethod("FaceLocalRotation", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { lhs * __instance.transform.localRotation });
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return false;
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}
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public static bool CharacterDialogueTree_StartConversation(CharacterDialogueTree __instance)
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{
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var allNpcAnimControllers = QSBWorldSync.GetWorldObjects<INpcAnimController>();
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var ownerOfThis = allNpcAnimControllers.FirstOrDefault(x => x.GetDialogueTree() == __instance);
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if (ownerOfThis == default)
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{
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return true;
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}
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var id = QSBWorldSync.GetIdFromTypeSubset(ownerOfThis);
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QSBEventManager.FireEvent(EventNames.QSBNpcAnimEvent, AnimationEvent.StartConversation, id);
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return true;
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}
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public static bool CharacterDialogueTree_EndConversation(CharacterDialogueTree __instance)
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{
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var allNpcAnimControllers = QSBWorldSync.GetWorldObjects<INpcAnimController>();
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var ownerOfThis = allNpcAnimControllers.FirstOrDefault(x => x.GetDialogueTree() == __instance);
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if (ownerOfThis == default)
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{
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return true;
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}
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var id = QSBWorldSync.GetIdFromTypeSubset(ownerOfThis);
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QSBEventManager.FireEvent(EventNames.QSBNpcAnimEvent, AnimationEvent.EndConversation, id);
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return true;
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}
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public static bool KidRockController_Update(
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KidRockController __instance,
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bool ____throwingRock,
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CharacterDialogueTree ____dialogueTree,
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float ____nextThrowTime)
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{
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if (!WorldObjectManager.AllReady)
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{
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return true;
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}
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var qsbObj = QSBWorldSync.GetWorldObjects<QSBCharacterAnimController>().First(x => x.GetDialogueTree() == ____dialogueTree);
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if (!____throwingRock && !qsbObj.InConversation() && Time.time > ____nextThrowTime)
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{
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__instance.GetType().GetMethod("StartRockThrow", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
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}
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return false;
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}
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}
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} |