quantum-space-buddies/QSB/Animation/NPC/Patches/CharacterAnimationPatches.cs
2021-06-10 23:23:24 +01:00

198 lines
7.9 KiB
C#

using OWML.Common;
using QSB.Animation.NPC.WorldObjects;
using QSB.ConversationSync;
using QSB.Events;
using QSB.Patches;
using QSB.Player;
using QSB.Utility;
using QSB.WorldSync;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace QSB.Animation.NPC.Patches
{
public class CharacterAnimationPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
public override void DoPatches()
{
QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnAnimatorIK", typeof(CharacterAnimationPatches), nameof(AnimController_OnAnimatorIK));
QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnZoneEntry", typeof(CharacterAnimationPatches), nameof(AnimController_OnZoneEntry));
QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnZoneExit", typeof(CharacterAnimationPatches), nameof(AnimController_OnZoneExit));
QSBCore.HarmonyHelper.AddPrefix<FacePlayerWhenTalking>("OnStartConversation", typeof(CharacterAnimationPatches), nameof(FacePlayerWhenTalking_OnStartConversation));
QSBCore.HarmonyHelper.AddPrefix<CharacterDialogueTree>("StartConversation", typeof(CharacterAnimationPatches), nameof(CharacterDialogueTree_StartConversation));
QSBCore.HarmonyHelper.AddPrefix<CharacterDialogueTree>("EndConversation", typeof(CharacterAnimationPatches), nameof(CharacterDialogueTree_EndConversation));
QSBCore.HarmonyHelper.AddPrefix<KidRockController>("Update", typeof(CharacterAnimationPatches), nameof(KidRockController_Update));
}
public override void DoUnpatches()
{
QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnAnimatorIK");
QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnZoneEntry");
QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnZoneExit");
QSBCore.HarmonyHelper.Unpatch<FacePlayerWhenTalking>("OnStartConversation");
QSBCore.HarmonyHelper.Unpatch<CharacterDialogueTree>("StartConversation");
QSBCore.HarmonyHelper.Unpatch<CharacterDialogueTree>("EndConversation");
QSBCore.HarmonyHelper.Unpatch<KidRockController>("Update");
}
public static bool AnimController_OnAnimatorIK(
CharacterAnimController __instance,
float ___headTrackingWeight,
bool ___lookOnlyWhenTalking,
bool ____playerInHeadZone,
bool ____inConversation,
ref float ____currentLookWeight,
ref Vector3 ____currentLookTarget,
DampedSpring3D ___lookSpring,
Animator ____animator,
CharacterDialogueTree ____dialogueTree)
{
if (!WorldObjectManager.AllReady)
{
return false;
}
var playerId = ConversationManager.Instance.GetPlayerTalkingToTree(____dialogueTree);
var player = QSBPlayerManager.GetPlayer(playerId);
var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance); // TODO : maybe cache this somewhere... or assess how slow this is
PlayerInfo playerToUse = null;
if (____inConversation)
{
if (playerId == uint.MaxValue)
{
DebugLog.DebugWrite($"Error - {__instance.name} is in conversation with a null player! Defaulting to active camera.", MessageType.Error);
playerToUse = QSBPlayerManager.LocalPlayer;
}
else
{
playerToUse = player.CameraBody == null
? QSBPlayerManager.LocalPlayer
: player;
}
}
else if (!___lookOnlyWhenTalking && qsbObj.GetPlayersInHeadZone().Count != 0) // TODO : maybe this would be more fun if characters looked between players at random times? :P
{
playerToUse = QSBPlayerManager.GetClosestPlayerToWorldPoint(qsbObj.GetPlayersInHeadZone(), __instance.transform.position);
}
else if (QSBPlayerManager.PlayerList.Count != 0)
{
playerToUse = QSBPlayerManager.GetClosestPlayerToWorldPoint(__instance.transform.position, true);
}
var localPosition = playerToUse != null
? ____animator.transform.InverseTransformPoint(playerToUse.CameraBody.transform.position)
: Vector3.zero;
var targetWeight = ___headTrackingWeight;
if (___lookOnlyWhenTalking)
{
if (!____inConversation
|| qsbObj.GetPlayersInHeadZone().Count == 0
|| !qsbObj.GetPlayersInHeadZone().Contains(playerToUse))
{
targetWeight *= 0;
}
}
else
{
if (qsbObj.GetPlayersInHeadZone().Count == 0
|| !qsbObj.GetPlayersInHeadZone().Contains(playerToUse))
{
targetWeight *= 0;
}
}
____currentLookWeight = Mathf.Lerp(____currentLookWeight, targetWeight, Time.deltaTime * 2f);
____currentLookTarget = ___lookSpring.Update(____currentLookTarget, localPosition, Time.deltaTime);
____animator.SetLookAtPosition(____animator.transform.TransformPoint(____currentLookTarget));
____animator.SetLookAtWeight(____currentLookWeight);
return false;
}
public static bool AnimController_OnZoneExit(CharacterAnimController __instance)
{
var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance);
QSBEventManager.FireEvent(EventNames.QSBExitHeadZone, qsbObj.ObjectId);
return false;
}
public static bool AnimController_OnZoneEntry(CharacterAnimController __instance)
{
var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance);
QSBEventManager.FireEvent(EventNames.QSBEnterHeadZone, qsbObj.ObjectId);
return false;
}
public static bool FacePlayerWhenTalking_OnStartConversation(
FacePlayerWhenTalking __instance,
CharacterDialogueTree ____dialogueTree)
{
var playerId = ConversationManager.Instance.GetPlayerTalkingToTree(____dialogueTree);
if (playerId == uint.MaxValue)
{
DebugLog.ToConsole($"Error - No player talking to {____dialogueTree.name}!", MessageType.Error);
return false;
}
var player = QSBPlayerManager.GetPlayer(playerId);
var distance = player.Body.transform.position - __instance.transform.position;
var vector2 = distance - Vector3.Project(distance, __instance.transform.up);
var angle = Vector3.Angle(__instance.transform.forward, vector2) * Mathf.Sign(Vector3.Dot(vector2, __instance.transform.right));
var axis = __instance.transform.parent.InverseTransformDirection(__instance.transform.up);
var lhs = Quaternion.AngleAxis(angle, axis);
__instance.GetType().GetMethod("FaceLocalRotation", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { lhs * __instance.transform.localRotation });
return false;
}
public static bool CharacterDialogueTree_StartConversation(CharacterDialogueTree __instance)
{
var allNpcAnimControllers = QSBWorldSync.GetWorldObjects<INpcAnimController>();
var ownerOfThis = allNpcAnimControllers.FirstOrDefault(x => x.GetDialogueTree() == __instance);
if (ownerOfThis == default)
{
return true;
}
var id = QSBWorldSync.GetIdFromTypeSubset(ownerOfThis);
QSBEventManager.FireEvent(EventNames.QSBNpcAnimEvent, AnimationEvent.StartConversation, id);
return true;
}
public static bool CharacterDialogueTree_EndConversation(CharacterDialogueTree __instance)
{
var allNpcAnimControllers = QSBWorldSync.GetWorldObjects<INpcAnimController>();
var ownerOfThis = allNpcAnimControllers.FirstOrDefault(x => x.GetDialogueTree() == __instance);
if (ownerOfThis == default)
{
return true;
}
var id = QSBWorldSync.GetIdFromTypeSubset(ownerOfThis);
QSBEventManager.FireEvent(EventNames.QSBNpcAnimEvent, AnimationEvent.EndConversation, id);
return true;
}
public static bool KidRockController_Update(
KidRockController __instance,
bool ____throwingRock,
CharacterDialogueTree ____dialogueTree,
float ____nextThrowTime)
{
if (!WorldObjectManager.AllReady)
{
return true;
}
var qsbObj = QSBWorldSync.GetWorldObjects<QSBCharacterAnimController>().First(x => x.GetDialogueTree() == ____dialogueTree);
if (!____throwingRock && !qsbObj.InConversation() && Time.time > ____nextThrowTime)
{
__instance.GetType().GetMethod("StartRockThrow", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
}
return false;
}
}
}