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31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using UnityEngine;
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namespace QSB.Utility;
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public static class RelativeTransformUtil
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{
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public static Vector3 ToRelPos(this Transform refTransform, Vector3 pos) =>
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refTransform.InverseTransformPoint(pos);
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public static Vector3 FromRelPos(this Transform refTransform, Vector3 relPos) =>
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refTransform.TransformPoint(relPos);
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public static Quaternion ToRelRot(this Transform refTransform, Quaternion rot) =>
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refTransform.InverseTransformRotation(rot);
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public static Quaternion FromRelRot(this Transform refTransform, Quaternion relRot) =>
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refTransform.TransformRotation(relRot);
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public static Vector3 ToRelVel(this OWRigidbody refBody, Vector3 vel, Vector3 pos) =>
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refBody.transform.InverseTransformDirection(vel - refBody.GetPointVelocity(pos));
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public static Vector3 FromRelVel(this OWRigidbody refBody, Vector3 relVel, Vector3 pos) =>
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refBody.GetPointVelocity(pos) + refBody.transform.TransformDirection(relVel);
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public static Vector3 ToRelAngVel(this OWRigidbody refBody, Vector3 angVel) =>
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refBody.transform.InverseTransformDirection(angVel - refBody.GetAngularVelocity());
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public static Vector3 FromRelAngVel(this OWRigidbody refBody, Vector3 relAngVel) =>
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refBody.GetAngularVelocity() + refBody.transform.TransformDirection(relAngVel);
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}
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