mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
255 lines
7.1 KiB
C#
255 lines
7.1 KiB
C#
using HarmonyLib;
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using QSB.Messaging;
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using QSB.Patches;
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using QSB.ShipSync.Messages;
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using QSB.ShipSync.Messages.Component;
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using QSB.ShipSync.Messages.Hull;
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using QSB.ShipSync.TransformSync;
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using QSB.ShipSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ShipSync.Patches;
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[HarmonyPatch]
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internal class ShipPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(HatchController), nameof(HatchController.OnPressInteract))]
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public static bool HatchController_OnPressInteract()
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{
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if (!PlayerState.IsInsideShip())
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{
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ShipManager.Instance.ShipTractorBeam.ActivateTractorBeam();
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new FunnelEnableMessage().Send();
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}
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new HatchMessage(true).Send();
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(HatchController), nameof(HatchController.OnEntry))]
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public static bool HatchController_OnEntry(GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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new HatchMessage(false).Send();
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipTractorBeamSwitch), nameof(ShipTractorBeamSwitch.OnTriggerExit))]
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public static bool ShipTractorBeamSwitch_OnTriggerExit(ShipTractorBeamSwitch __instance, Collider hitCollider)
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{
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if (!__instance._isPlayerInShip && __instance._functional && hitCollider.CompareTag("PlayerDetector") && !ShipManager.Instance.HatchController._hatchObject.activeSelf)
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{
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ShipManager.Instance.HatchController.CloseHatch();
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ShipManager.Instance.ShipTractorBeam.DeactivateTractorBeam();
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new HatchMessage(false).Send();
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}
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return false;
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}
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[HarmonyReversePatch]
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[HarmonyPatch(typeof(SingleInteractionVolume), nameof(SingleInteractionVolume.UpdateInteractVolume))]
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public static void SingleInteractionVolume_UpdateInteractVolume_Stub(object instance) { }
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[HarmonyPrefix]
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[HarmonyPatch(typeof(InteractZone), nameof(InteractZone.UpdateInteractVolume))]
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public static bool InteractZone_UpdateInteractVolume(InteractZone __instance)
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{
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/* Angle for interaction with the ship hatch
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*
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* \ 80° / - If in ship
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* \ /
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* \ /
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* [=====] - Hatch
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* / \
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* / \
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* / 280° \ - If not in ship
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*
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*/
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if (!QSBWorldSync.AllObjectsReady || __instance != ShipManager.Instance.HatchInteractZone)
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{
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return true;
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}
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var angle = 2f * Vector3.Angle(__instance._playerCam.transform.forward, __instance.transform.forward);
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__instance._focused = PlayerState.IsInsideShip()
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? angle <= 80
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: angle >= 280;
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SingleInteractionVolume_UpdateInteractVolume_Stub(__instance);
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return false;
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}
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[HarmonyReversePatch]
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[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.OnEnterShip))]
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public static void ShipComponent_OnEnterShip_Stub(object instance) { }
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipElectricalComponent), nameof(ShipElectricalComponent.OnEnterShip))]
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public static bool ShipElectricalComponent_OnEnterShip(ShipElectricalComponent __instance)
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{
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ShipComponent_OnEnterShip_Stub(__instance);
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return false;
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}
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[HarmonyReversePatch]
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[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.OnExitShip))]
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public static void ShipComponent_OnExitShip_Stub(object instance) { }
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipElectricalComponent), nameof(ShipElectricalComponent.OnExitShip))]
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public static bool ShipElectricalComponent_OnExitShip(ShipElectricalComponent __instance)
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{
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ShipComponent_OnExitShip_Stub(__instance);
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.SetDamaged))]
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public static bool ShipComponent_SetDamaged(ShipComponent __instance, bool damaged)
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{
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if (__instance._damaged == damaged)
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{
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return false;
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}
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var qsbShipComponent = __instance.GetWorldObject<QSBShipComponent>();
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if (damaged)
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{
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__instance._damaged = true;
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__instance._repairFraction = 0f;
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__instance.OnComponentDamaged();
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__instance.RaiseEvent(nameof(__instance.OnDamaged), __instance);
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qsbShipComponent
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.SendMessage(new ComponentDamagedMessage());
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}
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else
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{
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__instance._damaged = false;
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__instance._repairFraction = 1f;
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__instance.OnComponentRepaired();
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__instance.RaiseEvent(nameof(__instance.OnRepaired), __instance);
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qsbShipComponent
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.SendMessage(new ComponentRepairedMessage());
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}
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__instance.UpdateColliderState();
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if (__instance._damageEffect)
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{
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__instance._damageEffect.SetEffectBlend(1f - __instance._repairFraction);
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipHull), nameof(ShipHull.FixedUpdate))]
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public static bool ShipHull_FixedUpdate(ShipHull __instance)
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{
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if (__instance._dominantImpact != null)
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{
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var damage = Mathf.InverseLerp(30f, 200f, __instance._dominantImpact.speed);
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if (damage > 0f)
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{
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var num2 = 0.15f;
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if (damage < num2 && __instance._integrity > 1f - num2)
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{
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damage = num2;
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}
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__instance._integrity = Mathf.Max(__instance._integrity - damage, 0f);
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var qsbShipHull = __instance.GetWorldObject<QSBShipHull>();
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if (!__instance._damaged)
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{
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__instance._damaged = true;
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__instance.RaiseEvent(nameof(__instance.OnDamaged), __instance);
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qsbShipHull
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.SendMessage(new HullDamagedMessage());
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}
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if (__instance._damageEffect != null)
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{
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__instance._damageEffect.SetEffectBlend(1f - __instance._integrity);
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}
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qsbShipHull
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.SendMessage(new HullChangeIntegrityMessage(__instance._integrity));
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}
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foreach (var component in __instance._components)
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{
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if (!(component == null) && !component.isDamaged)
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{
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if (component.ApplyImpact(__instance._dominantImpact))
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{
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break;
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}
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}
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}
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__instance.RaiseEvent(nameof(__instance.OnImpact), __instance._dominantImpact, damage);
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__instance._dominantImpact = null;
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}
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__instance.enabled = false;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipDamageController), nameof(ShipDamageController.OnImpact))]
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public static bool ShipDamageController_OnImpact()
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=> ShipTransformSync.LocalInstance == null || ShipTransformSync.LocalInstance.hasAuthority;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.RepairTick))]
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public static void ShipComponent_RepairTick(ShipComponent __instance) =>
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__instance.GetWorldObject<QSBShipComponent>()
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.SendMessage(new ComponentRepairTickMessage(__instance._repairFraction));
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipHull), nameof(ShipHull.RepairTick))]
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public static bool ShipHull_RepairTick(ShipHull __instance)
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{
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if (!__instance._damaged)
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{
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return false;
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}
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__instance._integrity = Mathf.Min(__instance._integrity + (Time.deltaTime / __instance._repairTime), 1f);
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var qsbShipHull = __instance.GetWorldObject<QSBShipHull>();
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qsbShipHull
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.SendMessage(new HullChangeIntegrityMessage(__instance._integrity));
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if (__instance._integrity >= 1f)
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{
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__instance._damaged = false;
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__instance.RaiseEvent(nameof(__instance.OnRepaired), __instance);
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qsbShipHull
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.SendMessage(new HullRepairedMessage());
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}
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if (__instance._damageEffect != null)
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{
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__instance._damageEffect.SetEffectBlend(1f - __instance._integrity);
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}
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return false;
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}
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} |