quantum-space-buddies/QSB/MeteorSync/MeteorManager.cs
2022-05-03 08:48:24 +01:00

26 lines
852 B
C#

using Cysharp.Threading.Tasks;
using QSB.MeteorSync.WorldObjects;
using QSB.WorldSync;
using System.Linq;
using System.Threading;
namespace QSB.MeteorSync;
public class MeteorManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public static WhiteHoleVolume WhiteHoleVolume;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// wait for all late initializers (which includes meteor launchers) to finish
await UniTask.WaitUntil(() => LateInitializerManager.isDoneInitializing, cancellationToken: ct);
WhiteHoleVolume = QSBWorldSync.GetUnityObject<WhiteHoleVolume>();
QSBWorldSync.Init<QSBFragment, FragmentIntegrity>();
QSBWorldSync.Init<QSBMeteorLauncher, MeteorLauncher>();
QSBWorldSync.Init<QSBMeteor, MeteorController>();
}
}