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https://github.com/misternebula/quantum-space-buddies.git
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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using HarmonyLib;
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using QSB.Inputs;
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using QSB.Messaging;
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using QSB.Patches;
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using QSB.TimeSync.Messages;
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using QSB.Utility;
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namespace QSB.TimeSync.Patches;
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[HarmonyPatch]
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internal class TimePatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerCameraEffectController), nameof(PlayerCameraEffectController.WakeUp))]
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public static void PlayerCameraEffectController_WakeUp(PlayerCameraEffectController __instance)
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{
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// prevent funny thing when you pause while waking up
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QSBInputManager.Instance.SetInputsEnabled(false);
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Delay.RunWhen(() => !__instance._isOpeningEyes, () => QSBInputManager.Instance.SetInputsEnabled(true));
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(OWTime), nameof(OWTime.Pause))]
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public static bool StopPausing(OWTime.PauseType pauseType)
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=> pauseType
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is OWTime.PauseType.Initializing
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or OWTime.PauseType.Streaming
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or OWTime.PauseType.Loading;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SubmitActionSkipToNextLoop), nameof(SubmitActionSkipToNextLoop.AdvanceToNewTimeLoop))]
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public static bool StopMeditation()
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=> false;
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}
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internal class ClientTimePatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnNonServerClientConnect;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TimeLoop), nameof(TimeLoop.SetSecondsRemaining))]
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private static void SetSecondsRemaining(float secondsRemaining) =>
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new SetSecondsRemainingMessage(secondsRemaining).Send();
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}
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