quantum-space-buddies/Mirror/Authenticators/TimeoutAuthenticator.cs
2021-12-27 22:31:23 -08:00

71 lines
2.1 KiB
C#

using System.Collections;
using UnityEngine;
namespace Mirror.Authenticators
{
/// <summary>
/// An authenticator that disconnects connections if they don't
/// authenticate within a specified time limit.
/// </summary>
[AddComponentMenu("Network/Authenticators/TimeoutAuthenticator")]
public class TimeoutAuthenticator : NetworkAuthenticator
{
public NetworkAuthenticator authenticator;
[Range(0, 600), Tooltip("Timeout to auto-disconnect in seconds. Set to 0 for no timeout.")]
public float timeout = 60;
public void Awake()
{
authenticator.OnServerAuthenticated.AddListener(connection => OnServerAuthenticated.Invoke(connection));
authenticator.OnClientAuthenticated.AddListener(OnClientAuthenticated.Invoke);
}
public override void OnStartServer()
{
authenticator.OnStartServer();
}
public override void OnStopServer()
{
authenticator.OnStopServer();
}
public override void OnStartClient()
{
authenticator.OnStartClient();
}
public override void OnStopClient()
{
authenticator.OnStopClient();
}
public override void OnServerAuthenticate(NetworkConnection conn)
{
authenticator.OnServerAuthenticate(conn);
if (timeout > 0)
StartCoroutine(BeginAuthentication(conn));
}
public override void OnClientAuthenticate()
{
authenticator.OnClientAuthenticate();
if (timeout > 0)
StartCoroutine(BeginAuthentication(NetworkClient.connection));
}
IEnumerator BeginAuthentication(NetworkConnection conn)
{
//Debug.Log($"Authentication countdown started {conn} {timeout}");
yield return new WaitForSecondsRealtime(timeout);
if (!conn.isAuthenticated)
{
Debug.LogError($"Authentication Timeout - Disconnecting {conn}");
conn.Disconnect();
}
}
}
}