quantum-space-buddies/QuantumUNET/Messages/QObjectSpawnFinishedMessage.cs
2020-12-23 12:58:45 +00:00

13 lines
343 B
C#

using QuantumUNET.Transport;
namespace QuantumUNET.Messages
{
internal class QObjectSpawnFinishedMessage : QMessageBase
{
public uint State;
public override void Serialize(QNetworkWriter writer) => writer.WritePackedUInt32(State);
public override void Deserialize(QNetworkReader reader) => State = reader.ReadPackedUInt32();
}
}