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https://github.com/misternebula/quantum-space-buddies.git
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64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using HarmonyLib;
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using QSB.Patches;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace QSB.Audio;
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/// <summary>
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/// tracks what audioType was last played on when PlayOneShot is called on an OWAudioSource
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/// makes it easier to send a message afterwards syncing what was just played
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/// </summary>
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[RequireComponent(typeof(OWAudioSource))]
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public class QSBAudioSourceOneShotTracker : MonoBehaviour
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{
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public AudioType LastPlayed { get; internal set; }
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public float Pitch { get => _source.pitch; }
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public float Volume { get; internal set; }
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public int Index { get; internal set; }
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public void Reset() => LastPlayed = AudioType.None;
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private OWAudioSource _source;
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public void Awake()
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{
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_source = GetComponent<OWAudioSource>();
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}
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}
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[HarmonyPatch(typeof(OWAudioSource))]
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internal class OneShotTrackerPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPostfix]
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[HarmonyPatch(nameof(OWAudioSource.PlayOneShot), new[] { typeof(AudioType), typeof(float) })]
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private static void TrackOneShot_AudioType(OWAudioSource __instance, AudioType type, float volume)
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{
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var tracker = __instance.gameObject.GetComponent<QSBAudioSourceOneShotTracker>();
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if (tracker)
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{
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tracker.LastPlayed = type;
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tracker.Volume = volume;
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tracker.Index = -1;
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(nameof(OWAudioSource.PlayOneShot), new[] { typeof(AudioType), typeof(int), typeof(float) })]
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private static void TrackOneShot_AudioType(OWAudioSource __instance, AudioType type, int index, float volume)
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{
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var tracker = __instance.gameObject.GetComponent<QSBAudioSourceOneShotTracker>();
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if (tracker)
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{
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tracker.LastPlayed = type;
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tracker.Volume = volume;
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tracker.Index = index;
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}
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}
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}
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