2022-04-01 21:39:11 -07:00

88 lines
2.1 KiB
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.AlarmTotemSync.Messages;
using QSB.Messaging;
using QSB.Player;
using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
using System.Threading;
namespace QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects;
public class QSBAlarmTotem : WorldObject<AlarmTotem>
{
private readonly List<uint> _visibleFor = new();
public override void SendInitialState(uint to)
{
this.SendMessage(new SetFaceOpenMessage(AttachedObject._isFaceOpen) { To = to });
this.SendMessage(new SetEnabledMessage(AttachedObject.enabled) { To = to });
foreach (var playerId in _visibleFor)
{
this.SendMessage(new SetVisibleMessage(playerId, true));
}
}
public override async UniTask Init(CancellationToken ct)
{
QSBPlayerManager.OnRemovePlayer += OnPlayerLeave;
Delay.RunWhen(() => QSBWorldSync.AllObjectsReady, () =>
{
if (AttachedObject._isPlayerVisible)
{
this.SendMessage(new SetVisibleMessage(true));
}
});
}
public override void OnRemoval() =>
QSBPlayerManager.OnRemovePlayer -= OnPlayerLeave;
private void OnPlayerLeave(PlayerInfo player) =>
_visibleFor.QuickRemove(player.PlayerId);
public void SetVisible(uint playerId, bool visible)
{
if (visible)
{
_visibleFor.SafeAdd(playerId);
}
else
{
_visibleFor.QuickRemove(playerId);
}
}
public void SetEnabled(bool enabled)
{
if (AttachedObject.enabled == enabled)
{
return;
}
if (!enabled &&
AttachedObject._sector &&
AttachedObject._sector.ContainsOccupant(DynamicOccupant.Player))
{
// local player is in sector, do not disable
return;
}
AttachedObject.enabled = enabled;
if (!enabled)
{
AttachedObject._pulseLightController.SetIntensity(0f);
AttachedObject._simTotemMaterials[0] = AttachedObject._origSimEyeMaterial;
AttachedObject._simTotemRenderer.sharedMaterials = AttachedObject._simTotemMaterials;
AttachedObject._simVisionConeRenderer.SetColor(AttachedObject._simVisionConeRenderer.GetOriginalColor());
if (AttachedObject._isPlayerVisible)
{
AttachedObject._isPlayerVisible = false;
Locator.GetAlarmSequenceController().DecreaseAlarmCounter();
}
}
}
}