2022-03-02 19:46:33 -08:00

32 lines
833 B
C#

using QSB.EyeOfTheUniverse.MaskSync;
using QSB.WorldSync;
using System.Linq;
namespace QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects;
internal class QSBQuantumInstrument : WorldObject<QuantumInstrument>
{
public override void SendInitialState(uint to)
{
// not needed since mid-game join is impossible here
}
public void Gather()
{
var maskZoneController = QSBWorldSync.GetUnityObjects<MaskZoneController>().First();
if (maskZoneController._maskInstrument == AttachedObject)
{
var shuttleController = QSBWorldSync.GetUnityObjects<EyeShuttleController>().First();
foreach (var player in MaskManager.WentOnSolanumsWildRide)
{
player.SetVisible(true, 2);
}
maskZoneController._whiteSphere.SetActive(false);
shuttleController._maskObject.SetActive(true);
}
AttachedObject.Gather();
}
}