mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-26 18:35:34 +00:00
232 lines
8.7 KiB
C#
232 lines
8.7 KiB
C#
using OWML.ModHelper.Events;
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using QSB.EventsCore;
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using QSB.Player;
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using QSB.Utility;
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using System;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Animation
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{
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public class AnimationSync : PlayerSyncObject
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{
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private Animator _anim;
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private Animator _bodyAnim;
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private QSBNetworkAnimator _netAnim;
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private AnimatorMirror _mirror;
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private RuntimeAnimatorController _suitedAnimController;
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private AnimatorOverrideController _unsuitedAnimController;
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private GameObject _suitedGraphics;
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private GameObject _unsuitedGraphics;
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private PlayerCharacterController _playerController;
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private CrouchSync _crouchSync;
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private RuntimeAnimatorController _riebeckController;
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private RuntimeAnimatorController _chertController;
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private RuntimeAnimatorController _gabbroController;
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private RuntimeAnimatorController _feldsparController;
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public AnimationType CurrentType = AnimationType.PlayerUnsuited;
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private void Awake()
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{
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_anim = gameObject.AddComponent<Animator>();
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_netAnim = gameObject.AddComponent<QSBNetworkAnimator>();
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_netAnim.enabled = false;
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_netAnim.animator = _anim;
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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}
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private void OnDestroy()
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{
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_netAnim.enabled = false;
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if (_playerController == null)
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{
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return;
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}
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_playerController.OnJump -= OnJump;
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_playerController.OnBecomeGrounded -= OnBecomeGrounded;
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_playerController.OnBecomeUngrounded -= OnBecomeUngrounded;
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GlobalMessenger.RemoveListener(EventNames.SuitUp, OnSuitUp);
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GlobalMessenger.RemoveListener(EventNames.RemoveSuit, OnSuitDown);
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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}
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private void OnSceneLoaded(OWScene scene, bool inUniverse)
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{
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var reibeckRoot = GameObject.Find("Traveller_HEA_Riebeck_ANIM_Talking");
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_riebeckController = reibeckRoot.GetComponent<Animator>().runtimeAnimatorController;
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var chertRoot = GameObject.Find("Traveller_HEA_Chert_ANIM_Chatter_Chipper");
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_chertController = chertRoot.GetComponent<Animator>().runtimeAnimatorController;
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var gabbroRoot = GameObject.Find("Traveller_HEA_Gabbro_ANIM_IdleFlute");
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_gabbroController = gabbroRoot.GetComponent<Animator>().runtimeAnimatorController;
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var feldsparRoot = GameObject.Find("Traveller_HEA_Feldspar_ANIM_Talking");
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_feldsparController = feldsparRoot.GetComponent<Animator>().runtimeAnimatorController;
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}
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private void InitCommon(Transform body)
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{
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_netAnim.enabled = true;
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_bodyAnim = body.GetComponent<Animator>();
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_mirror = body.gameObject.AddComponent<AnimatorMirror>();
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if (isLocalPlayer)
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{
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_mirror.Init(_bodyAnim, _anim);
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}
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else
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{
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_mirror.Init(_anim, _bodyAnim);
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}
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QSBPlayerManager.PlayerSyncObjects.Add(this);
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for (var i = 0; i < _anim.parameterCount; i++)
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{
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_netAnim.SetParameterAutoSend(i, true);
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}
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}
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public void InitLocal(Transform body)
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{
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InitCommon(body);
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_playerController = body.parent.GetComponent<PlayerCharacterController>();
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_playerController.OnJump += OnJump;
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_playerController.OnBecomeGrounded += OnBecomeGrounded;
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_playerController.OnBecomeUngrounded += OnBecomeUngrounded;
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GlobalMessenger.AddListener(EventNames.SuitUp, OnSuitUp);
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GlobalMessenger.AddListener(EventNames.RemoveSuit, OnSuitDown);
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InitCrouchSync();
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}
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public void InitRemote(Transform body)
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{
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InitCommon(body);
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var playerAnimController = body.GetComponent<PlayerAnimController>();
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playerAnimController.enabled = false;
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_suitedAnimController = AnimControllerPatch.SuitedAnimController;
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_unsuitedAnimController = playerAnimController.GetValue<AnimatorOverrideController>("_unsuitedAnimOverride");
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_suitedGraphics = playerAnimController.GetValue<GameObject>("_suitedGroup");
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_unsuitedGraphics = playerAnimController.GetValue<GameObject>("_unsuitedGroup");
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playerAnimController.SetValue("_suitedGroup", new GameObject());
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playerAnimController.SetValue("_unsuitedGroup", new GameObject());
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playerAnimController.SetValue("_baseAnimController", null);
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playerAnimController.SetValue("_unsuitedAnimOverride", null);
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playerAnimController.SetValue("_rightArmHidden", false);
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var rightArmObjects = playerAnimController.GetValue<GameObject[]>("_rightArmObjects").ToList();
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rightArmObjects.ForEach(rightArmObject => rightArmObject.layer = LayerMask.NameToLayer("Default"));
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body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
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body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
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InitCrouchSync();
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}
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private void InitCrouchSync()
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{
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_crouchSync = gameObject.AddComponent<CrouchSync>();
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_crouchSync.Init(this, _playerController, _bodyAnim);
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}
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private void OnJump() => _netAnim.SetTrigger("Jump");
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private void OnBecomeGrounded() => _netAnim.SetTrigger("Grounded");
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private void OnBecomeUngrounded() => _netAnim.SetTrigger("Ungrounded");
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private void OnSuitUp() => SendTrigger(AnimTrigger.SuitUp);
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private void OnSuitDown() => SendTrigger(AnimTrigger.SuitDown);
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public void SendTrigger(AnimTrigger trigger, float value = 0)
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{
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GlobalMessenger<short, float>.FireEvent(EventNames.QSBAnimTrigger, (short)trigger, value);
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}
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public void HandleTrigger(AnimTrigger trigger, float value)
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{
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switch (trigger)
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{
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case AnimTrigger.SuitUp:
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SuitUp();
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break;
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case AnimTrigger.SuitDown:
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SuitDown();
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break;
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case AnimTrigger.Crouch:
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_crouchSync.CrouchParam.Target = value;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(trigger), trigger, null);
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}
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}
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private void SuitUp()
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{
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SetAnimationType(AnimationType.PlayerSuited);
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_unsuitedGraphics.SetActive(false);
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_suitedGraphics.SetActive(true);
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}
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private void SuitDown()
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{
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SetAnimationType(AnimationType.PlayerUnsuited);
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_unsuitedGraphics.SetActive(true);
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_suitedGraphics.SetActive(false);
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}
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public void SetSuitState(bool state)
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{
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if (state)
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{
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SuitUp();
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return;
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}
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SuitDown();
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}
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public void SetAnimationType(AnimationType type)
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{
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if (CurrentType == type)
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{
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return;
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}
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DebugLog.DebugWrite($"{_bodyAnim.name} Changing animtype to {Enum.GetName(typeof(AnimationType), type)}");
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GlobalMessenger<AnimationType>.FireEvent(EventNames.QSBChangeAnimType, type);
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CurrentType = type;
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_netAnim.enabled = false;
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_netAnim.animator = null;
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switch (type)
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{
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case AnimationType.PlayerSuited:
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_bodyAnim.runtimeAnimatorController = _suitedAnimController;
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_anim.runtimeAnimatorController = _suitedAnimController;
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break;
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case AnimationType.PlayerUnsuited:
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_bodyAnim.runtimeAnimatorController = _unsuitedAnimController;
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_anim.runtimeAnimatorController = _unsuitedAnimController;
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break;
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case AnimationType.Chert:
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_bodyAnim.runtimeAnimatorController = _chertController;
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_bodyAnim.SetTrigger("Playing");
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_anim.runtimeAnimatorController = _chertController;
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_anim.SetTrigger("Playing");
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break;
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}
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_mirror.RebuildFloatParams();
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_netAnim.animator = _anim;
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_netAnim.enabled = true;
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for (var i = 0; i < _anim.parameterCount; i++)
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{
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_netAnim.SetParameterAutoSend(i, true);
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}
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}
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}
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}
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