2021-05-26 20:43:00 +01:00

48 lines
1.1 KiB
C#

using QSB.Player;
using QSB.SectorSync;
using QSB.Syncs.RigidbodySync;
using QSB.Utility;
namespace QSB.ShipSync.TransformSync
{
public class ShipTransformSync : SectoredRigidbodySync
{
public static ShipTransformSync LocalInstance { get; private set; }
public override bool IsReady
=> Locator.GetShipBody() != null;
public override void Start()
{
DebugLog.DebugWrite($"START!");
base.Start();
LocalInstance = this;
}
protected override OWRigidbody GetRigidbody()
{
SectorSync.Init(Locator.GetShipDetector().GetComponent<SectorDetector>(), this);
return Locator.GetShipBody();
}
protected override void UpdateTransform()
{
if (HasAuthority && ShipManager.Instance.CurrentFlyer != QSBPlayerManager.LocalPlayerId)
{
return;
}
if (!HasAuthority && ShipManager.Instance.CurrentFlyer == QSBPlayerManager.LocalPlayerId)
{
return;
}
base.UpdateTransform();
}
public override TargetType Type => TargetType.Ship;
public override bool UseInterpolation => true;
protected override float DistanceLeeway => 20f;
}
}