mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-10 12:39:53 +00:00
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace QSB.Menus
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{
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class MenuManager : MonoBehaviour
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{
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private IMenuAPI MenuApi => QSBCore.MenuApi;
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private PopupMenu HostWaitingPopup;
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private PopupMenu ClientWaitingPopup;
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public void Start()
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{
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MakeTitleMenus();
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}
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private void MakeTitleMenus()
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{
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HostWaitingPopup = MenuApi.MakeTwoChoicePopup("Waiting for players to join...", "Start Multiplayer Game", "Stop Server");
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HostWaitingPopup.OnPopupCancel += StopServerOrLeaveServer;
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ClientWaitingPopup = MenuApi.MakeTwoChoicePopup("Waiting for game to start...", "uhhhhh", "Disconnect");
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ClientWaitingPopup.OnPopupCancel += StopServerOrLeaveServer;
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var hostButton = MenuApi.TitleScreen_MakeSimpleButton("HOST SERVER");
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hostButton.onClick.AddListener(HostServer);
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var connectButton = MenuApi.TitleScreen_MakeSimpleButton("CONNECT TO SERVER");
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connectButton.onClick.AddListener(ConnectToServer);
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var menu = MenuApi.OptionsMenu_MakeNonScrollingOptionsTab("MULTIPLAYER");
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//MenuApi.OptionsMenu_MakeLabel("Connection Information", menu);
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MenuApi.OptionsMenu_MakeTextInput("IP Address", "IP Address", QSBCore.DefaultServerIP, menu);
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MenuApi.OptionsMenu_MakeTextInput("Port", "Port", $"{QSBCore.Port}", menu);
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}
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private void HostServer()
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{
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HostWaitingPopup.EnableMenu(true);
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QSBNetworkManager.Instance.StartHost();
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}
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private void StopServerOrLeaveServer()
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{
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QSBNetworkManager.Instance.StopHost();
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}
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private void ConnectToServer()
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{
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ClientWaitingPopup.EnableMenu(true);
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QSBNetworkManager.Instance.StartClient();
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}
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}
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} |