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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using QSB.Events;
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using QSB.WorldSync;
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using UnityEngine.Networking;
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namespace QSB.GeyserSync
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{
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public class QSBGeyser : WorldObject
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{
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private GeyserController _geyserController;
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public void Init(GeyserController geyserController, int id)
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{
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ObjectId = id;
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WorldRegistry.WorldObjects.Add(this);
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_geyserController = geyserController;
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geyserController.OnGeyserActivateEvent += () => HandleEvent(true);
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geyserController.OnGeyserDeactivateEvent += () => HandleEvent(false);
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}
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private void HandleEvent(bool state)
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{
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if (NetworkServer.active)
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{
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GlobalMessenger<int, bool>.FireEvent(EventNames.QSBGeyserState, ObjectId, state);
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}
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}
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public void SetState(bool state)
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{
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if (state)
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{
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_geyserController.ActivateGeyser();
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}
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else
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{
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_geyserController.DeactivateGeyser();
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}
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}
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}
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}
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