2022-04-09 22:07:24 +01:00

17 lines
310 B
C#

using QSB.WorldSync;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QSB.EchoesOfTheEye.Ghosts.WorldObjects;
internal class QSBGhostNodeMap : WorldObject<GhostNodeMap>
{
public override void SendInitialState(uint to)
{
}
}