quantum-space-buddies/QSB/TimeSync/Events/ServerTimeEvent.cs
2021-12-05 11:03:09 +00:00

24 lines
807 B
C#

using QSB.Events;
namespace QSB.TimeSync.Events
{
public class ServerTimeEvent : QSBEvent<ServerTimeMessage>
{
public override bool RequireWorldObjectsReady => false;
public override void SetupListener() => GlobalMessenger<float, int>.AddListener(EventNames.QSBServerTime, Handler);
public override void CloseListener() => GlobalMessenger<float, int>.RemoveListener(EventNames.QSBServerTime, Handler);
private void Handler(float time, int count) => SendEvent(CreateMessage(time, count));
private ServerTimeMessage CreateMessage(float time, int count) => new()
{
AboutId = LocalPlayerId,
ServerTime = time,
LoopCount = count
};
public override void OnReceiveRemote(bool server, ServerTimeMessage message) =>
WakeUpSync.LocalInstance.OnClientReceiveMessage(message);
}
}