quantum-space-buddies/QSB/LogSync/Events/RevealFactEvent.cs
2021-12-05 11:03:09 +00:00

47 lines
1.4 KiB
C#

using QSB.Events;
using QSB.WorldSync;
namespace QSB.LogSync.Events
{
public class RevealFactEvent : QSBEvent<RevealFactMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener() => GlobalMessenger<string, bool, bool>.AddListener(EventNames.QSBRevealFact, Handler);
public override void CloseListener() => GlobalMessenger<string, bool, bool>.RemoveListener(EventNames.QSBRevealFact, Handler);
private void Handler(string id, bool saveGame, bool showNotification) => SendEvent(CreateMessage(id, saveGame, showNotification));
private RevealFactMessage CreateMessage(string id, bool saveGame, bool showNotification) => new()
{
AboutId = LocalPlayerId,
FactId = id,
SaveGame = saveGame,
ShowNotification = showNotification
};
public override void OnReceiveLocal(bool server, RevealFactMessage message)
{
if (server)
{
QSBWorldSync.AddFactReveal(message.FactId, message.SaveGame, message.ShowNotification);
}
}
public override void OnReceiveRemote(bool server, RevealFactMessage message)
{
if (server)
{
QSBWorldSync.AddFactReveal(message.FactId, message.SaveGame, message.ShowNotification);
}
if (!WorldObjectManager.AllObjectsReady)
{
return;
}
Locator.GetShipLogManager().RevealFact(message.FactId, message.SaveGame, message.ShowNotification);
}
}
}