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https://github.com/misternebula/quantum-space-buddies.git
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55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using QSB.Events;
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.Animation.Player.Events
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{
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public class PlayerSuitEvent : QSBEvent<ToggleMessage>
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{
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public override bool RequireWorldObjectsReady => true;
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.SuitUp, HandleSuitUp);
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GlobalMessenger.AddListener(EventNames.RemoveSuit, HandleSuitDown);
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}
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public override void CloseListener()
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{
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GlobalMessenger.RemoveListener(EventNames.SuitUp, HandleSuitUp);
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GlobalMessenger.RemoveListener(EventNames.RemoveSuit, HandleSuitDown);
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}
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private void HandleSuitUp() => SendEvent(CreateMessage(true));
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private void HandleSuitDown() => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new()
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{
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AboutId = LocalPlayerId,
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ToggleValue = value
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};
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public override void OnReceiveRemote(bool server, ToggleMessage message)
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{
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var player = QSBPlayerManager.GetPlayer(message.AboutId);
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player.SuitedUp = message.ToggleValue;
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if (!player.IsReady)
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{
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return;
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}
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var animator = player.AnimationSync;
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var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
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animator.SetAnimationType(type);
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}
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public override void OnReceiveLocal(bool server, ToggleMessage message)
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{
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QSBPlayerManager.LocalPlayer.SuitedUp = message.ToggleValue;
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var animator = QSBPlayerManager.LocalPlayer.AnimationSync;
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var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
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animator.CurrentType = type;
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}
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}
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} |