quantum-space-buddies/QSB/Animation/Player/Events/AnimationTriggerEvent.cs
2021-12-10 22:13:39 +00:00

39 lines
1.1 KiB
C#

using QSB.Events;
using QSB.Player;
namespace QSB.Animation.Player.Events
{
internal class AnimationTriggerEvent : QSBEvent<AnimationTriggerMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener() => GlobalMessenger<uint, string>.AddListener(EventNames.QSBAnimTrigger, Handler);
public override void CloseListener() => GlobalMessenger<uint, string>.RemoveListener(EventNames.QSBAnimTrigger, Handler);
private void Handler(uint attachedNetId, string name) => SendEvent(CreateMessage(attachedNetId, name));
private AnimationTriggerMessage CreateMessage(uint attachedNetId, string name) => new()
{
AboutId = LocalPlayerId,
AttachedNetId = attachedNetId,
Name = name
};
public override void OnReceiveRemote(bool server, AnimationTriggerMessage message)
{
var animationSync = QSBPlayerManager.GetSyncObject<AnimationSync>(message.AttachedNetId);
if (animationSync == null)
{
return;
}
if (animationSync.VisibleAnimator == null)
{
return;
}
animationSync.VisibleAnimator.SetTrigger(message.Name);
}
}
}