mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-10 06:51:36 +00:00
0de3879998
* Add networksync on wake up
* Attempt
* Added log to screen
* Better debug screen logging
* I'm an idiot
* Wake up client when waking up server
* Set initial sector
* Server use OnClientReceiveMessage
* Cleanup
* Prevent server from waking itself
* Pass id values as number
* Woops
* Best I can do sorry
* Revert "Best I can do sorry"
This reverts commit f3f0fbdb2e
.
* Ignore a bunch of sectors earlier
* Cleanup
* Message type enum
* Some comments
57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace QSB {
|
|
class DebugLog: MonoBehaviour {
|
|
static Text _screenText;
|
|
static List<string> _lines;
|
|
static readonly int _screenLinesMax = 6;
|
|
|
|
void Awake () {
|
|
var assetBundle = QSB.Helper.Assets.LoadBundle("assets/debug");
|
|
var LogCanvas = Instantiate(assetBundle.LoadAsset<GameObject>("assets/logcanvas.prefab"));
|
|
DontDestroyOnLoad(LogCanvas);
|
|
DontDestroyOnLoad(this);
|
|
LogCanvas.GetComponent<Canvas>().sortingOrder = 9999;
|
|
_screenText = LogCanvas.GetComponentInChildren<Text>();
|
|
|
|
_lines = new List<string>(_screenLinesMax);
|
|
for (var i = 0; i < _screenLinesMax; i++) {
|
|
_lines.Add(".");
|
|
}
|
|
}
|
|
|
|
static string JoinAll (params object[] logObjects) {
|
|
var result = "";
|
|
foreach (var obj in logObjects) {
|
|
result += obj + " ";
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public static void Console (params object[] logObjects) {
|
|
QSB.Helper.Console.WriteLine(JoinAll(logObjects));
|
|
}
|
|
|
|
public static void Screen (params object[] logObjects) {
|
|
for (var i = 1; i < _screenLinesMax; i++) {
|
|
_lines[i - 1] = _lines[i];
|
|
}
|
|
_lines.Insert(_screenLinesMax - 1, JoinAll(logObjects));
|
|
_screenText.text = String.Join("\n", _lines.ToArray());
|
|
}
|
|
|
|
public static void HUD (params object[] logObjects) {
|
|
if (Locator.GetPlayerBody() == null) {
|
|
Console("Warning: tried to log to HUD but player is not ready.");
|
|
Console(logObjects);
|
|
return;
|
|
}
|
|
NotificationData data = new NotificationData(NotificationTarget.Player, JoinAll(logObjects), 5f, true);
|
|
NotificationManager.SharedInstance.PostNotification(data, false);
|
|
}
|
|
}
|
|
}
|