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https://github.com/misternebula/quantum-space-buddies.git
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136 lines
4.4 KiB
C#
136 lines
4.4 KiB
C#
using OWML.Common;
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using QSB.Player;
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using QSB.SectorSync;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public abstract class TransformSync : PlayerSyncObject
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{
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public abstract bool IsReady { get; }
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protected abstract Transform InitLocalTransform();
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protected abstract Transform InitRemoteTransform();
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public Transform SyncedTransform { get; private set; }
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public QSBSector ReferenceSector { get; set; }
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private const float SmoothTime = 0.1f;
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private bool _isInitialized;
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private Vector3 _positionSmoothVelocity;
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private Quaternion _rotationSmoothVelocity;
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private bool _isVisible;
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protected virtual void Awake()
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{
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DebugLog.DebugWrite($"Awake of {GetType().Name}", MessageType.Info);
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QSBPlayerManager.PlayerSyncObjects.Add(this);
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DontDestroyOnLoad(gameObject);
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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}
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protected virtual void OnDestroy()
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{
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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}
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private void OnSceneLoaded(OWScene scene, bool isInUniverse)
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{
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_isInitialized = false;
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}
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protected void Init()
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{
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DebugLog.DebugWrite($"Init of {AttachedNetId} ({Player.PlayerId}.{GetType().Name})");
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SyncedTransform = HasAuthority ? InitLocalTransform() : InitRemoteTransform();
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_isInitialized = true;
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_isVisible = true;
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}
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private void Update()
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{
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if (!_isInitialized && IsReady)
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{
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Init();
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}
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else if (_isInitialized && !IsReady)
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{
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_isInitialized = false;
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return;
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}
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if (!_isInitialized)
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{
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return;
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}
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if (SyncedTransform == null)
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{
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DebugLog.ToConsole($"Warning - SyncedTransform {Player.PlayerId}.{GetType().Name} is null.", MessageType.Warning);
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return;
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}
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UpdateTransform();
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}
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protected virtual void UpdateTransform()
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{
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if (HasAuthority) // If this script is attached to the client's own body on the client's side.
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{
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if (ReferenceSector == null || ReferenceSector.Sector == null)
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{
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DebugLog.ToConsole($"Error - ReferenceSector has null value for {Player.PlayerId}.{GetType().Name}", MessageType.Error);
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return;
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}
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transform.position = ReferenceSector.Transform.InverseTransformPoint(SyncedTransform.position);
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transform.rotation = ReferenceSector.Transform.InverseTransformRotation(SyncedTransform.rotation);
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return;
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}
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// If this script is attached to any other body, eg the representations of other players
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if (SyncedTransform.position == Vector3.zero)
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{
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Hide();
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}
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else
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{
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Show();
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}
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SyncedTransform.localPosition = Vector3.SmoothDamp(SyncedTransform.localPosition, transform.position, ref _positionSmoothVelocity, SmoothTime);
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SyncedTransform.localRotation = QuaternionHelper.SmoothDamp(SyncedTransform.localRotation, transform.rotation, ref _rotationSmoothVelocity, Time.deltaTime);
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}
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public void SetReferenceSector(QSBSector sector)
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{
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DebugLog.DebugWrite($"Setting {Player.PlayerId}.{GetType().Name} to {sector.Name}", MessageType.Info);
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_positionSmoothVelocity = Vector3.zero;
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ReferenceSector = sector;
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if (!HasAuthority)
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{
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SyncedTransform.SetParent(sector.Transform, true);
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transform.position = sector.Transform.InverseTransformPoint(SyncedTransform.position);
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transform.rotation = sector.Transform.InverseTransformRotation(SyncedTransform.rotation);
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}
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}
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private void Show()
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{
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if (!_isVisible)
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{
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SyncedTransform.gameObject.Show();
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_isVisible = true;
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}
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}
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private void Hide()
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{
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if (_isVisible)
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{
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SyncedTransform.gameObject.Hide();
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_isVisible = false;
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}
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}
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}
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} |