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https://github.com/misternebula/quantum-space-buddies.git
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77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using QSB.Tools;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerProbeSync : TransformSync
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{
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public static PlayerProbeSync LocalInstance { get; private set; }
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public Transform bodyTransform;
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public override void OnStartLocalPlayer()
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{
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LocalInstance = this;
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}
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protected override uint PlayerId => netId.Value - 3;
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private Transform GetProbe()
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{
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return Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
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}
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protected override Transform InitLocalTransform()
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{
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var body = GetProbe();
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bodyTransform = body;
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Player.ProbeBody = body.gameObject;
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return body;
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}
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protected override Transform InitRemoteTransform()
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{
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var probe = GetProbe();
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probe.gameObject.SetActive(false);
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var body = Instantiate(probe);
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probe.gameObject.SetActive(true);
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Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
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PlayerToolsManager.CreateProbe(body, Player);
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bodyTransform = body;
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Player.ProbeBody = body.gameObject;
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return body;
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}
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protected override void UpdateTransform()
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{
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base.UpdateTransform();
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if (Player.GetState(State.ProbeActive))
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{
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return;
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}
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if (hasAuthority)
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{
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transform.position = ReferenceTransform.InverseTransformPoint(Player.ProbeLauncher.ToolGameObject.transform.position);
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return;
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}
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if (SyncedTransform.position == Vector3.zero ||
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SyncedTransform.position == Locator.GetAstroObject(AstroObject.Name.Sun).transform.position)
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{
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return;
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}
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SyncedTransform.localPosition = ReferenceTransform.InverseTransformPoint(Player.ProbeLauncher.ToolGameObject.transform.position);
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}
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protected override bool IsReady => Locator.GetProbe() != null && Player != null;
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}
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}
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