2022-03-02 19:46:33 -08:00

9 lines
228 B
C#

using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
// will be implemented when eote
internal class QSBGhostAirlock : WorldObject<GhostAirlock>
{
public override void SendInitialState(uint to) { }
}