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29 lines
901 B
C#
29 lines
901 B
C#
using QSB.Events;
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using QSB.OrbSync.WorldObjects;
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using QSB.WorldSync;
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namespace QSB.OrbSync.Events
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{
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public class OrbSlotEvent : QSBEvent<OrbSlotMessage>
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{
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public override bool RequireWorldObjectsReady => true;
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public override void SetupListener() => GlobalMessenger<QSBOrb, int>.AddListener(EventNames.QSBOrbSlot, Handler);
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public override void CloseListener() => GlobalMessenger<QSBOrb, int>.RemoveListener(EventNames.QSBOrbSlot, Handler);
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private void Handler(QSBOrb qsbOrb, int slotIndex) => SendEvent(CreateMessage(qsbOrb, slotIndex));
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private OrbSlotMessage CreateMessage(QSBOrb qsbOrb, int slotIndex) => new()
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{
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ObjectId = qsbOrb.ObjectId,
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SlotIndex = slotIndex
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};
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public override void OnReceiveRemote(bool server, OrbSlotMessage message)
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{
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var qsbOrb = QSBWorldSync.GetWorldFromId<QSBOrb>(message.ObjectId);
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qsbOrb.SetSlot(message.SlotIndex);
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}
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}
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}
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