mirror of
https://github.com/misternebula/quantum-space-buddies.git
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118 lines
4.1 KiB
C#
118 lines
4.1 KiB
C#
using OWML.Common;
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using QSB.Events;
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using QSB.MeteorSync.WorldObjects;
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using QSB.Syncs;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.MeteorSync.Events
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{
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/// called when we request a resync on client join
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/// pain
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public class FragmentResyncEvent : QSBEvent<FragmentResyncMessage>
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{
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public override bool RequireWorldObjectsReady => true;
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public override void SetupListener()
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=> GlobalMessenger<QSBFragment>.AddListener(EventNames.QSBFragmentResync, Handler);
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public override void CloseListener()
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=> GlobalMessenger<QSBFragment>.RemoveListener(EventNames.QSBFragmentResync, Handler);
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private void Handler(QSBFragment qsbFragment) => SendEvent(CreateMessage(qsbFragment));
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private FragmentResyncMessage CreateMessage(QSBFragment qsbFragment)
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{
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var msg = new FragmentResyncMessage
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{
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ObjectId = qsbFragment.ObjectId,
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Integrity = qsbFragment.AttachedObject._integrity,
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OrigIntegrity = qsbFragment.AttachedObject._origIntegrity,
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LeashLength = qsbFragment.LeashLength,
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IsDetached = qsbFragment.IsDetached
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};
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if (msg.IsDetached)
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{
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msg.IsThruWhiteHole = qsbFragment.IsThruWhiteHole;
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var body = qsbFragment.Body;
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var refBody = qsbFragment.RefBody;
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var pos = body.GetPosition();
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msg.Pos = refBody.transform.ToRelPos(pos);
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msg.Rot = refBody.transform.ToRelRot(body.GetRotation());
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msg.Vel = refBody.ToRelVel(body.GetVelocity(), pos);
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msg.AngVel = refBody.ToRelAngVel(body.GetAngularVelocity());
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}
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return msg;
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}
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public override void OnReceiveRemote(bool isHost, FragmentResyncMessage msg)
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{
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var qsbFragment = QSBWorldSync.GetWorldFromId<QSBFragment>(msg.ObjectId);
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qsbFragment.AttachedObject._integrity = msg.Integrity;
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qsbFragment.AttachedObject._origIntegrity = msg.OrigIntegrity;
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qsbFragment.LeashLength = msg.LeashLength;
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qsbFragment.AttachedObject.CallOnTakeDamage();
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if (msg.IsDetached)
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{
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// the detach is delayed, so wait until that happens
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QSBCore.UnityEvents.RunWhen(() => qsbFragment.IsDetached, () =>
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{
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var body = qsbFragment.Body;
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if (msg.IsThruWhiteHole && !qsbFragment.IsThruWhiteHole)
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{
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var whiteHoleVolume = MeteorManager.WhiteHoleVolume;
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var attachedFluidDetector = body.GetAttachedFluidDetector();
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var attachedForceDetector = body.GetAttachedForceDetector();
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if (attachedFluidDetector is not null and ConstantFluidDetector constantFluidDetector)
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{
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constantFluidDetector.SetDetectableFluid(whiteHoleVolume._fluidVolume);
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}
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if (attachedForceDetector is not null and ConstantForceDetector constantForceDetector)
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{
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constantForceDetector.ClearAllFields();
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}
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qsbFragment.DetachableFragment.ChangeFragmentSector(whiteHoleVolume._whiteHoleSector,
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whiteHoleVolume._whiteHoleProxyShadowSuperGroup);
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qsbFragment.DetachableFragment.EndWarpScaling();
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body.gameObject.AddComponent<DebrisLeash>().Init(whiteHoleVolume._whiteHoleBody, qsbFragment.LeashLength);
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whiteHoleVolume._ejectedBodyList.Add(body);
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}
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else if (!msg.IsThruWhiteHole && qsbFragment.IsThruWhiteHole)
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{
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// should only happen if client is way too far ahead and they try to connect. we fail here.
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DebugLog.ToConsole($"{qsbFragment.LogName} is thru white hole, but msg is not. fuck", MessageType.Error);
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return;
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}
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if (qsbFragment.IsThruWhiteHole)
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{
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var debrisLeash = body.GetComponent<DebrisLeash>();
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debrisLeash._deccelerating = false;
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debrisLeash.enabled = true;
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}
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var refBody = qsbFragment.RefBody;
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var pos = refBody.transform.FromRelPos(msg.Pos);
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body.SetPosition(pos);
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body.SetRotation(refBody.transform.FromRelRot(msg.Rot));
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body.SetVelocity(refBody.FromRelVel(msg.Vel, pos));
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body.SetAngularVelocity(refBody.FromRelAngVel(msg.AngVel));
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});
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}
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else if (!msg.IsDetached && qsbFragment.IsDetached)
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{
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// should only happen if client is way too far ahead and they try to connect. we fail here.
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DebugLog.ToConsole($"{qsbFragment.LogName} is detached, but msg is not. fuck", MessageType.Error);
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}
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}
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}
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}
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