quantum-space-buddies/QSB/Tools/ProbeLauncherTool/Events/RetrieveProbeEvent.cs

37 lines
1.3 KiB
C#

using QSB.Events;
using QSB.TimeSync.Events;
using QSB.Tools.ProbeLauncherTool.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.Tools.ProbeLauncherTool.Events
{
class RetrieveProbeEvent : QSBEvent<BoolWorldObjectMessage>
{
public override EventType Type => EventType.RetrieveProbe;
public override void SetupListener()
=> GlobalMessenger<QSBProbeLauncher, bool>.AddListener(EventNames.QSBRetrieveProbe, Handler);
public override void CloseListener()
=> GlobalMessenger<QSBProbeLauncher, bool>.RemoveListener(EventNames.QSBRetrieveProbe, Handler);
private void Handler(QSBProbeLauncher launcher, bool playEffects) => SendEvent(CreateMessage(launcher, playEffects));
private BoolWorldObjectMessage CreateMessage(QSBProbeLauncher launcher, bool playEffects) => new BoolWorldObjectMessage
{
AboutId = LocalPlayerId,
ObjectId = launcher.ObjectId,
State = playEffects
};
public override void OnReceiveRemote(bool server, BoolWorldObjectMessage message)
{
DebugLog.DebugWrite($"receive retrieve event id:{message.ObjectId} playEffects:{message.State}");
var worldObject = QSBWorldSync.GetWorldFromId<QSBProbeLauncher>(message.ObjectId);
worldObject.RetrieveProbe(message.State);
}
}
}