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https://github.com/misternebula/quantum-space-buddies.git
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65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using OWML.Common;
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using QSB.Animation;
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using QSB.Instruments;
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using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerTransformSync : TransformSync
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{
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public static PlayerTransformSync LocalInstance { get; private set; }
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static PlayerTransformSync()
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{
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DebugLog.DebugWrite("Constructor", MessageType.Info);
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AnimControllerPatch.Init();
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}
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public override void OnStartLocalPlayer()
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{
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DebugLog.DebugWrite("OnStartLocalPlayer", MessageType.Info);
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LocalInstance = this;
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}
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private Transform GetPlayerModel()
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{
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return Locator.GetPlayerTransform().Find("Traveller_HEA_Player_v2");
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}
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protected override Transform InitLocalTransform()
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{
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var body = GetPlayerModel();
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GetComponent<AnimationSync>().InitLocal(body);
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GetComponent<InstrumentsManager>().InitLocal(body);
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Player.Body = body.gameObject;
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return body;
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}
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protected override Transform InitRemoteTransform()
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{
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var body = Instantiate(GetPlayerModel());
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GetComponent<AnimationSync>().InitRemote(body);
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GetComponent<InstrumentsManager>().InitRemote(body);
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var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
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marker.Init(Player);
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Player.Body = body.gameObject;
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return body;
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}
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public override bool IsReady => Locator.GetPlayerTransform() != null
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&& Player != null
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&& QSBPlayerManager.PlayerExists(Player.PlayerId)
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&& Player.IsReady
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&& NetId.Value != uint.MaxValue
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&& NetId.Value != 0U;
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}
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} |