quantum-space-buddies/QSB/TransformSync/PlayerCameraSync.cs
2020-12-03 08:28:05 +00:00

51 lines
1.2 KiB
C#

using OWML.Common;
using QSB.EventsCore;
using QSB.Player;
using QSB.Tools;
using QSB.Utility;
using UnityEngine;
namespace QSB.TransformSync
{
public class PlayerCameraSync : TransformSync
{
public static PlayerCameraSync LocalInstance { get; private set; }
public override void OnStartLocalPlayer()
{
DebugLog.DebugWrite("OnStartLocalPlayer", MessageType.Info);
LocalInstance = this;
}
protected override Transform InitLocalTransform()
{
var body = Locator.GetPlayerCamera().gameObject.transform;
Player.Camera = body.gameObject;
Player.IsReady = true;
GlobalMessenger<bool>.FireEvent(EventNames.QSBPlayerReady, true);
DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
return body;
}
protected override Transform InitRemoteTransform()
{
var body = new GameObject("RemotePlayerCamera");
PlayerToolsManager.Init(body.transform);
Player.Camera = body;
return body.transform;
}
public override bool IsReady => Locator.GetPlayerTransform() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
}