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22 lines
586 B
C#
22 lines
586 B
C#
using QSB.ShipSync.TransformSync;
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using QSB.Utility.LinkedWorldObject;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace QSB.ShipSync.WorldObjects;
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public class QSBShipDetachableLeg : LinkedWorldObject<ShipDetachableLeg, ShipLegTransformSync>
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{
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protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.ShipLegPrefab;
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protected override bool SpawnWithServerOwnership => true;
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState?
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}
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}
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