quantum-space-buddies/QSB/Animation/Player/PlayerHeadRotationSync.cs
2021-06-18 22:38:32 +01:00

45 lines
1.0 KiB
C#

using OWML.Common;
using QSB.Utility;
using UnityEngine;
namespace QSB.Animation.Player
{
public class PlayerHeadRotationSync : MonoBehaviour
{
private Animator _attachedAnimator;
private Transform _lookBase;
private bool _isSetUp;
public void Init(Transform lookBase)
{
_attachedAnimator = GetComponent<Animator>();
_lookBase = lookBase;
_isSetUp = true;
}
private void LateUpdate()
{
if (!_isSetUp)
{
return;
}
if (_attachedAnimator == null)
{
DebugLog.ToConsole($"Error - _attachedAnimator is null!", MessageType.Error);
return;
}
if (_lookBase == null)
{
DebugLog.ToConsole($"Error - _lookBase is null!", MessageType.Error);
return;
}
var bone = _attachedAnimator.GetBoneTransform(HumanBodyBones.Head);
// Get the camera's local rotation with respect to the player body
var lookLocalRotation = Quaternion.Inverse(_attachedAnimator.transform.rotation) * _lookBase.rotation;
bone.localRotation = Quaternion.Euler(0f, 0f, lookLocalRotation.eulerAngles.x);
}
}
}