2022-01-25 02:34:15 -08:00

22 lines
553 B
C#

using QSB.OrbSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
namespace QSB.OrbSync
{
public class OrbManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public static readonly List<NomaiInterfaceOrb> Orbs = new();
public override void BuildWorldObjects(OWScene scene)
{
Orbs.Clear();
Orbs.AddRange(QSBWorldSync.GetUnityObjects<NomaiInterfaceOrb>().SortDeterministic());
QSBWorldSync.Init<QSBOrb, NomaiInterfaceOrb>(Orbs);
}
}
}