2021-06-20 10:06:29 +01:00

40 lines
1.1 KiB
C#

using OWML.Utils;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.ShipSync.WorldObjects
{
class QSBShipHull : WorldObject<ShipHull>
{
public override void Init(ShipHull hull, int id)
{
ObjectId = id;
AttachedObject = hull;
}
public void SetDamaged()
{
DebugLog.DebugWrite($"[HULL] {AttachedObject} Set damaged.");
AttachedObject.SetValue("_damaged", true);
QSBWorldSync.RaiseEvent(AttachedObject, "OnDamaged", AttachedObject);
}
public void SetRepaired()
{
DebugLog.DebugWrite($"[HULL] {AttachedObject} Set repaired.");
AttachedObject.SetValue("_damaged", false);
QSBWorldSync.RaiseEvent(AttachedObject, "OnRepaired", AttachedObject);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(0f);
}
public void ChangeIntegrity(float newIntegrity)
{
DebugLog.DebugWrite($"[HULL] {AttachedObject} Change integrity to {newIntegrity}.");
AttachedObject.SetValue("_integrity", newIntegrity);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(1f - newIntegrity);
}
}
}