44 lines
1.3 KiB
C#

using QSB.Events;
using QSB.ShipSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QSB.WorldSync.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QSB.ShipSync.Events.Hull
{
class HullDamagedEvent : QSBEvent<WorldObjectMessage>
{
public override EventType Type => EventType.HullDamaged;
public override void SetupListener() => GlobalMessenger<ShipHull>.AddListener(EventNames.QSBHullDamaged, Handler);
public override void CloseListener() => GlobalMessenger<ShipHull>.RemoveListener(EventNames.QSBHullDamaged, Handler);
private void Handler(ShipHull hull) => SendEvent(CreateMessage(hull));
private WorldObjectMessage CreateMessage(ShipHull hull)
{
var worldObject = QSBWorldSync.GetWorldFromUnity<QSBShipHull, ShipHull>(hull);
return new WorldObjectMessage
{
AboutId = LocalPlayerId,
ObjectId = worldObject.ObjectId
};
}
public override void OnReceiveLocal(bool server, WorldObjectMessage message)
{
DebugLog.DebugWrite($"[HULL] {message.ObjectId} OnDamaged.", OWML.Common.MessageType.Warning);
}
public override void OnReceiveRemote(bool server, WorldObjectMessage message)
{
var worldObject = QSBWorldSync.GetWorldFromId<QSBShipHull>(message.ObjectId);
worldObject.SetDamaged();
}
}
}