mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-04 02:47:22 +00:00
75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using QSB.HUD;
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using QSB.Messaging;
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using QSB.ShipSync;
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using QSB.ShipSync.Messages;
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using QSB.WorldSync;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Utility;
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public class CommandInterpreter : MonoBehaviour, IAddComponentOnStart
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{
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public static bool InterpretCommand(string message)
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{
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if (message[0] != '/')
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{
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return false;
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}
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var commandParts = message.ToLower().Substring(1).Split(' ');
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var command = commandParts[0];
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switch (command)
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{
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case "ship":
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ShipCommand(commandParts.Skip(1).ToArray());
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break;
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default:
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MultiplayerHUDManager.Instance.WriteMessage($"Unknown command \"{command}\".", Color.red);
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break;
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}
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return true;
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}
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public static void ShipCommand(string[] arguments)
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{
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var command = arguments[0];
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switch (command)
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{
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case "explode":
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MultiplayerHUDManager.Instance.WriteMessage($"Blowing up the ship.", Color.green);
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var shipDamageController = Locator.GetShipTransform().GetComponentInChildren<ShipDamageController>();
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shipDamageController.Explode();
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break;
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case "repair":
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case "damage":
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var damage = command == "damage";
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switch (arguments[1])
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{
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case "headlight":
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var headlight = QSBWorldSync.GetUnityObject<ShipHeadlightComponent>();
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headlight.SetDamaged(damage);
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break;
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default:
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break;
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}
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MultiplayerHUDManager.Instance.WriteMessage($"{(damage ? "Damaging" : "Repairing")} the {arguments[1]}.", Color.green);
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break;
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case "open-hatch":
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QSBWorldSync.GetUnityObject<HatchController>().OpenHatch();
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new HatchMessage(true).Send();
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break;
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case "close-hatch":
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QSBWorldSync.GetUnityObject<HatchController>().CloseHatch();
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new HatchMessage(false).Send();
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break;
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default:
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MultiplayerHUDManager.Instance.WriteMessage($"Unknown ship command \"{command}\".", Color.red);
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break;
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}
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}
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}
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