quantum-space-buddies/QSB/Animation/Player/Patches/PlayerAnimationPatches.cs
Mister_Nebula aa7402b095 cleanup
2021-04-27 22:49:12 +01:00

123 lines
4.3 KiB
C#

using QSB.Events;
using QSB.Patches;
using QSB.Player;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.Animation.Patches
{
internal class PlayerAnimationPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
public override void DoPatches() => QSBCore.HarmonyHelper.AddPrefix<PlayerAnimController>("LateUpdate", typeof(PlayerAnimationPatches), nameof(PlayerAnimController_LateUpdate));
public override void DoUnpatches() => QSBCore.HarmonyHelper.Unpatch<PlayerAnimController>("LateUpdate");
public static bool PlayerAnimController_LateUpdate(
PlayerAnimController __instance,
PlayerCharacterController ____playerController,
ThrusterModel ____playerJetpack,
ref float ____ungroundedTime,
Animator ____animator,
ref bool ____justBecameGrounded,
ref bool ____justTookFallDamage,
ref bool ____leftFootGrounded,
ref bool ____rightFootGrounded,
ref bool ____rightArmHidden,
GameObject[] ____rightArmObjects,
int ____defaultLayer,
int ____probeOnlyLayer)
{
var isGrounded = ____playerController.IsGrounded();
var isAttached = PlayerState.IsAttached();
var isInZeroG = PlayerState.InZeroG();
var isFlying = ____playerJetpack.GetLocalAcceleration().y > 0f;
var movementVector = Vector3.zero;
if (!isAttached)
{
movementVector = ____playerController.GetRelativeGroundVelocity();
}
if (Mathf.Abs(movementVector.x) < 0.05f)
{
movementVector.x = 0f;
}
if (Mathf.Abs(movementVector.z) < 0.05f)
{
movementVector.z = 0f;
}
if (isFlying)
{
____ungroundedTime = Time.time;
}
var freefallMagnitude = 0f;
var timeInFreefall = 0f;
var lastGroundBody = ____playerController.GetLastGroundBody();
if (!isGrounded && !isAttached && !isInZeroG && lastGroundBody != null)
{
freefallMagnitude = (____playerController.GetAttachedOWRigidbody(false).GetVelocity() - lastGroundBody.GetPointVelocity(____playerController.transform.position)).magnitude;
timeInFreefall = Time.time - ____ungroundedTime;
}
____animator.SetFloat("RunSpeedX", movementVector.x / 3f);
____animator.SetFloat("RunSpeedY", movementVector.z / 3f);
____animator.SetFloat("TurnSpeed", ____playerController.GetTurning());
____animator.SetBool("Grounded", isGrounded || isAttached || PlayerState.IsRecentlyDetached());
____animator.SetLayerWeight(1, ____playerController.GetJumpChargeFraction());
____animator.SetFloat("FreefallSpeed", freefallMagnitude / 15f * (timeInFreefall / 3f));
____animator.SetBool("InZeroG", isInZeroG || isFlying);
____animator.SetBool("UsingJetpack", isInZeroG && PlayerState.IsWearingSuit());
if (____justBecameGrounded)
{
var playerAnimationSync = QSBPlayerManager.LocalPlayer.AnimationSync;
if (____justTookFallDamage)
{
____animator.SetTrigger("LandHard");
QSBEventManager.FireEvent(EventNames.QSBAnimTrigger, playerAnimationSync.AttachedNetId, "LandHard");
}
else
{
____animator.SetTrigger("Land");
QSBEventManager.FireEvent(EventNames.QSBAnimTrigger, playerAnimationSync.AttachedNetId, "Land");
}
}
if (isGrounded)
{
var leftFootLift = ____animator.GetFloat("LeftFootLift");
if (!____leftFootGrounded && leftFootLift < 0.333f)
{
____leftFootGrounded = true;
QSBWorldSync.RaiseEvent(__instance, "OnLeftFootGrounded");
}
else if (____leftFootGrounded && leftFootLift > 0.666f)
{
____leftFootGrounded = false;
QSBWorldSync.RaiseEvent(__instance, "OnLeftFootLift");
}
var rightFootLift = ____animator.GetFloat("RightFootLift");
if (!____rightFootGrounded && rightFootLift < 0.333f)
{
____rightFootGrounded = true;
QSBWorldSync.RaiseEvent(__instance, "OnRightFootGrounded");
}
else if (____rightFootGrounded && rightFootLift > 0.666f)
{
____rightFootGrounded = false;
QSBWorldSync.RaiseEvent(__instance, "OnRightFootLift");
}
}
____justBecameGrounded = false;
____justTookFallDamage = false;
var usingTool = Locator.GetToolModeSwapper().GetToolMode() != ToolMode.None;
if ((usingTool && !____rightArmHidden) || (!usingTool && ____rightArmHidden))
{
____rightArmHidden = usingTool;
for (var i = 0; i < ____rightArmObjects.Length; i++)
{
____rightArmObjects[i].layer = (!____rightArmHidden) ? ____defaultLayer : ____probeOnlyLayer;
}
}
return false;
}
}
}