mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
152 lines
3.9 KiB
C#
152 lines
3.9 KiB
C#
using QuantumUNET.Messages;
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using QuantumUNET.Transport;
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using System.Collections.Generic;
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using UnityEngine;
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namespace QuantumUNET
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{
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internal class QLocalClient : QNetworkClient
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{
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public override void Disconnect()
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{
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QClientScene.HandleClientDisconnect(m_Connection);
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if (m_Connected)
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{
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PostInternalMessage(33);
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m_Connected = false;
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}
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m_AsyncConnect = ConnectState.Disconnected;
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m_LocalServer.RemoveLocalClient(m_Connection);
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}
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internal void InternalConnectLocalServer(bool generateConnectMsg)
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{
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if (m_FreeMessages == null)
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{
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m_FreeMessages = new Stack<InternalMsg>();
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for (var i = 0; i < 64; i++)
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{
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var t = default(InternalMsg);
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m_FreeMessages.Push(t);
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}
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}
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m_LocalServer = QNetworkServer.instance;
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m_Connection = new QULocalConnectionToServer(m_LocalServer);
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SetHandlers(m_Connection);
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m_Connection.connectionId = m_LocalServer.AddLocalClient(this);
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m_AsyncConnect = ConnectState.Connected;
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SetActive(true);
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RegisterSystemHandlers(true);
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if (generateConnectMsg)
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{
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PostInternalMessage(32);
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}
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m_Connected = true;
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}
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internal override void Update() => ProcessInternalMessages();
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internal void AddLocalPlayer(QPlayerController localPlayer)
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{
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Debug.Log($"Local client AddLocalPlayer {localPlayer.Gameobject.name} conn={m_Connection.connectionId}");
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m_Connection.isReady = true;
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m_Connection.SetPlayerController(localPlayer);
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var unetView = localPlayer.UnetView;
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if (unetView != null)
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{
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QClientScene.SetLocalObject(unetView.NetId, localPlayer.Gameobject);
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unetView.SetConnectionToServer(m_Connection);
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}
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QClientScene.InternalAddPlayer(unetView, localPlayer.PlayerControllerId);
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}
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private void PostInternalMessage(byte[] buffer, int channelId)
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{
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var item = m_FreeMessages.Count == 0 ? default : m_FreeMessages.Pop();
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item.buffer = buffer;
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item.channelId = channelId;
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m_InternalMsgs.Add(item);
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}
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private void PostInternalMessage(short msgType)
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{
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var networkWriter = new QNetworkWriter();
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networkWriter.StartMessage(msgType);
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networkWriter.FinishMessage();
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PostInternalMessage(networkWriter.AsArray(), 0);
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}
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private void ProcessInternalMessages()
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{
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if (m_InternalMsgs.Count != 0)
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{
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var internalMsgs = m_InternalMsgs;
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m_InternalMsgs = m_InternalMsgs2;
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foreach (var msg in internalMsgs)
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{
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if (s_InternalMessage.Reader == null)
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{
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s_InternalMessage.Reader = new QNetworkReader(msg.buffer);
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}
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else
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{
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s_InternalMessage.Reader.Replace(msg.buffer);
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}
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s_InternalMessage.Reader.ReadInt16();
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s_InternalMessage.ChannelId = msg.channelId;
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s_InternalMessage.Connection = connection;
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s_InternalMessage.MsgType = s_InternalMessage.Reader.ReadInt16();
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m_Connection.InvokeHandler(s_InternalMessage);
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m_FreeMessages.Push(msg);
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connection.lastMessageTime = Time.time;
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}
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m_InternalMsgs = internalMsgs;
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m_InternalMsgs.Clear();
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foreach (var msg in m_InternalMsgs2)
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{
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m_InternalMsgs.Add(msg);
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}
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m_InternalMsgs2.Clear();
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}
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}
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internal void InvokeHandlerOnClient(short msgType, QMessageBase msg, int channelId)
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{
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var networkWriter = new QNetworkWriter();
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networkWriter.StartMessage(msgType);
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msg.Serialize(networkWriter);
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networkWriter.FinishMessage();
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InvokeBytesOnClient(networkWriter.AsArray(), channelId);
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}
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internal void InvokeBytesOnClient(byte[] buffer, int channelId) => PostInternalMessage(buffer, channelId);
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private const int k_InitialFreeMessagePoolSize = 64;
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private List<InternalMsg> m_InternalMsgs = new();
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private readonly List<InternalMsg> m_InternalMsgs2 = new();
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private Stack<InternalMsg> m_FreeMessages;
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private QNetworkServer m_LocalServer;
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private bool m_Connected;
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private readonly QNetworkMessage s_InternalMessage = new();
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private struct InternalMsg
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{
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internal byte[] buffer;
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internal int channelId;
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}
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}
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} |