quantum-space-buddies/QuantumUNET/QLocalClient.cs
2021-11-20 19:55:54 +00:00

152 lines
3.9 KiB
C#

using QuantumUNET.Messages;
using QuantumUNET.Transport;
using System.Collections.Generic;
using UnityEngine;
namespace QuantumUNET
{
internal class QLocalClient : QNetworkClient
{
public override void Disconnect()
{
QClientScene.HandleClientDisconnect(m_Connection);
if (m_Connected)
{
PostInternalMessage(33);
m_Connected = false;
}
m_AsyncConnect = ConnectState.Disconnected;
m_LocalServer.RemoveLocalClient(m_Connection);
}
internal void InternalConnectLocalServer(bool generateConnectMsg)
{
if (m_FreeMessages == null)
{
m_FreeMessages = new Stack<InternalMsg>();
for (var i = 0; i < 64; i++)
{
var t = default(InternalMsg);
m_FreeMessages.Push(t);
}
}
m_LocalServer = QNetworkServer.instance;
m_Connection = new QULocalConnectionToServer(m_LocalServer);
SetHandlers(m_Connection);
m_Connection.connectionId = m_LocalServer.AddLocalClient(this);
m_AsyncConnect = ConnectState.Connected;
SetActive(true);
RegisterSystemHandlers(true);
if (generateConnectMsg)
{
PostInternalMessage(32);
}
m_Connected = true;
}
internal override void Update() => ProcessInternalMessages();
internal void AddLocalPlayer(QPlayerController localPlayer)
{
Debug.Log($"Local client AddLocalPlayer {localPlayer.Gameobject.name} conn={m_Connection.connectionId}");
m_Connection.isReady = true;
m_Connection.SetPlayerController(localPlayer);
var unetView = localPlayer.UnetView;
if (unetView != null)
{
QClientScene.SetLocalObject(unetView.NetId, localPlayer.Gameobject);
unetView.SetConnectionToServer(m_Connection);
}
QClientScene.InternalAddPlayer(unetView, localPlayer.PlayerControllerId);
}
private void PostInternalMessage(byte[] buffer, int channelId)
{
var item = m_FreeMessages.Count == 0 ? default : m_FreeMessages.Pop();
item.buffer = buffer;
item.channelId = channelId;
m_InternalMsgs.Add(item);
}
private void PostInternalMessage(short msgType)
{
var networkWriter = new QNetworkWriter();
networkWriter.StartMessage(msgType);
networkWriter.FinishMessage();
PostInternalMessage(networkWriter.AsArray(), 0);
}
private void ProcessInternalMessages()
{
if (m_InternalMsgs.Count != 0)
{
var internalMsgs = m_InternalMsgs;
m_InternalMsgs = m_InternalMsgs2;
foreach (var msg in internalMsgs)
{
if (s_InternalMessage.Reader == null)
{
s_InternalMessage.Reader = new QNetworkReader(msg.buffer);
}
else
{
s_InternalMessage.Reader.Replace(msg.buffer);
}
s_InternalMessage.Reader.ReadInt16();
s_InternalMessage.ChannelId = msg.channelId;
s_InternalMessage.Connection = connection;
s_InternalMessage.MsgType = s_InternalMessage.Reader.ReadInt16();
m_Connection.InvokeHandler(s_InternalMessage);
m_FreeMessages.Push(msg);
connection.lastMessageTime = Time.time;
}
m_InternalMsgs = internalMsgs;
m_InternalMsgs.Clear();
foreach (var msg in m_InternalMsgs2)
{
m_InternalMsgs.Add(msg);
}
m_InternalMsgs2.Clear();
}
}
internal void InvokeHandlerOnClient(short msgType, QMessageBase msg, int channelId)
{
var networkWriter = new QNetworkWriter();
networkWriter.StartMessage(msgType);
msg.Serialize(networkWriter);
networkWriter.FinishMessage();
InvokeBytesOnClient(networkWriter.AsArray(), channelId);
}
internal void InvokeBytesOnClient(byte[] buffer, int channelId) => PostInternalMessage(buffer, channelId);
private const int k_InitialFreeMessagePoolSize = 64;
private List<InternalMsg> m_InternalMsgs = new();
private readonly List<InternalMsg> m_InternalMsgs2 = new();
private Stack<InternalMsg> m_FreeMessages;
private QNetworkServer m_LocalServer;
private bool m_Connected;
private readonly QNetworkMessage s_InternalMessage = new();
private struct InternalMsg
{
internal byte[] buffer;
internal int channelId;
}
}
}