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README.md |
QSB Helper Unity Project
This Unity project is mainly used for generating asset bundles to be imported by QSB at runtime. It is a Unity 2017.4 project, since that's the version used by Outer Wilds.
There's a "Build Assetbundles" option that generates the assetbundles in UnityProject/Assets/AssetBundles
.
Detailed instructions:
- Create a new GameObject on the scene;
- Change the name of the GameObject on the inspector panel;
- Add models, behaviours, etc to that GameObject;
- Create a prefab from that GameObject by dragging it from the scene hierarchy to the assets panel (usually at the bottom);
- Select the newly created prefab;
- On the bottom right, select the AssetBundle for that prefab (either from an existing one, or create one);
- Save the scene (File -> Save Scenes);
- Select "Assets" -> "Build Assetbundles" from the top menu;
- The new asset bundles will be generated in
QSB/AssetBundles
; - When you build QSB in Visual Studio, the asset bundle files will be copied to the mod folder.