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29 lines
608 B
C#
29 lines
608 B
C#
using QSB.Messaging;
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using QuantumUNET.Transport;
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namespace QSB.OrbSync.Events
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{
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public class OrbSlotMessage : PlayerMessage
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{
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public int SlotId { get; set; }
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public int OrbId { get; set; }
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public bool SlotState { get; set; }
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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SlotId = reader.ReadInt32();
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OrbId = reader.ReadInt32();
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SlotState = reader.ReadBoolean();
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}
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(SlotId);
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writer.Write(OrbId);
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writer.Write(SlotState);
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}
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}
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}
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