2022-01-14 18:40:55 -08:00

25 lines
780 B
C#

using Mirror;
using QuantumUNET.Transport;
using System;
namespace QSB.Utility.VariableSync
{
public class BoolVariableSyncer2 : BaseVariableSyncer2
{
private bool _prevValue;
[NonSerialized]
public bool Value;
protected override bool HasChanged() => Value != _prevValue;
protected override void UpdatePrevValue() => _prevValue = Value;
protected override void Serialize(NetworkWriter writer) => writer.Write(Value);
protected override void Deserialize(NetworkReader reader) => Value = reader.Read<bool>();
}
public class BoolVariableSyncer : BaseVariableSyncer<bool>
{
protected override void WriteValue(QNetworkWriter writer, bool value) => writer.Write(value);
protected override bool ReadValue(QNetworkReader reader) => reader.ReadBoolean();
}
}