mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-06 01:00:16 +00:00
340 lines
7.7 KiB
C#
340 lines
7.7 KiB
C#
using Mirror;
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using OWML.Common;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Syncs;
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/*
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* Rewrite number : 11
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* God has cursed me for my hubris, and my work is never finished.
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*/
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public abstract class SyncBase : QSBNetworkTransform
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{
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/// <summary>
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/// valid if IsPlayerObject, otherwise null
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/// </summary>
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public PlayerInfo Player
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{
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get
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{
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if (_player == null)
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{
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DebugLog.ToConsole($"Error - trying to get SyncBase.Player for {netId} before Start has been called! "
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+ "this really should not be happening!\n"
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+ Environment.StackTrace,
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MessageType.Error);
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}
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return _player;
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}
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}
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private PlayerInfo _player;
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private bool IsInitialized;
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protected virtual bool CheckReady()
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{
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if (netId is uint.MaxValue or 0)
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{
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return false;
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}
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if (!QSBWorldSync.AllObjectsAdded)
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{
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return false;
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}
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if (IsPlayerObject)
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{
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if (_player == null)
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{
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return false;
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}
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if (!isLocalPlayer && !_player.IsReady)
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// can be true with null reference transform. <br/>
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/// can be true with inactive attached object.
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/// </summary>
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public bool IsValid { get; private set; }
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protected virtual bool CheckValid()
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{
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if (!IsInitialized)
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{
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return false;
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}
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if (!AttachedTransform)
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{
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DebugLog.ToConsole($"Error - AttachedObject {this} is null!", MessageType.Error);
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return false;
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}
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if (!AllowInactiveAttachedObject && !AttachedTransform.gameObject.activeInHierarchy)
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{
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return false;
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}
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if (!AllowNullReferenceTransform && !ReferenceTransform)
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{
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DebugLog.ToConsole($"Warning - {this}'s ReferenceTransform is null.", MessageType.Warning);
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return false;
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}
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if (ReferenceTransform == Locator.GetRootTransform())
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{
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return false;
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}
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return true;
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}
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protected abstract bool UseInterpolation { get; }
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protected virtual bool AllowInactiveAttachedObject => false;
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protected abstract bool AllowNullReferenceTransform { get; }
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protected virtual bool IsPlayerObject => false;
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protected virtual bool OnlyApplyOnDeserialize => false;
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public Transform AttachedTransform { get; private set; }
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public Transform ReferenceTransform { get; private set; }
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public string Name => AttachedTransform ? AttachedTransform.name : "<NullObject!>";
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public override string ToString() => (IsPlayerObject ? $"{Player.PlayerId}." : string.Empty)
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+ $"{netId}:{GetType().Name} ({Name})";
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protected virtual float DistanceChangeThreshold => 5f;
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private float _prevDistance;
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protected const float SmoothTime = 0.1f;
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private Vector3 _positionSmoothVelocity;
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private Quaternion _rotationSmoothVelocity;
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protected Vector3 SmoothPosition { get; private set; }
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protected Quaternion SmoothRotation { get; private set; }
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protected abstract Transform InitAttachedTransform();
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protected abstract void GetFromAttached();
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protected abstract void ApplyToAttached();
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public override void OnStartClient()
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{
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if (IsPlayerObject)
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{
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// get player objects spawned before this object (or is this one)
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// and use the closest one
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_player = QSBPlayerManager.PlayerList
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.Where(x => x.PlayerId <= netId)
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.MaxBy(x => x.PlayerId);
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}
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DontDestroyOnLoad(gameObject);
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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}
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public override void OnStopClient()
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{
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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if (IsInitialized)
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{
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SafeUninit();
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}
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}
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isInUniverse)
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{
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if (IsInitialized)
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{
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SafeUninit();
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}
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}
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private const float _pauseTimerDelay = 1;
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private float _pauseTimer;
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private void SafeInit()
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{
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this.Try("initializing", () =>
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{
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Init();
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IsInitialized = true;
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});
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if (!IsInitialized)
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{
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_pauseTimer = _pauseTimerDelay;
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}
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}
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private void SafeUninit()
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{
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this.Try("uninitializing", () =>
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{
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Uninit();
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IsInitialized = false;
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IsValid = false;
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});
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if (IsInitialized)
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{
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_pauseTimer = _pauseTimerDelay;
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}
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}
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protected virtual void Init() =>
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AttachedTransform = InitAttachedTransform();
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protected virtual void Uninit()
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{
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if (IsPlayerObject && !hasAuthority && AttachedTransform)
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{
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Destroy(AttachedTransform.gameObject);
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}
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}
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private bool _shouldApply;
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protected override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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if (OnlyApplyOnDeserialize)
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{
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_shouldApply = true;
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}
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}
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protected sealed override void Update()
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{
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if (_pauseTimer > 0)
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{
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_pauseTimer = Mathf.Max(0, _pauseTimer - Time.unscaledDeltaTime);
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return;
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}
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if (!IsInitialized && CheckReady())
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{
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SafeInit();
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}
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else if (IsInitialized && !CheckReady())
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{
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SafeUninit();
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}
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IsValid = CheckValid();
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if (!IsValid)
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{
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return;
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}
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if (ReferenceTransform && ReferenceTransform.position == Vector3.zero)
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{
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DebugLog.ToConsole($"Warning - {this}'s ReferenceTransform is at (0,0,0). ReferenceTransform:{ReferenceTransform.name}", MessageType.Warning);
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}
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if (!hasAuthority && UseInterpolation)
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{
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Interpolate();
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}
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if (hasAuthority)
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{
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GetFromAttached();
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}
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else if (!OnlyApplyOnDeserialize || _shouldApply)
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{
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_shouldApply = false;
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ApplyToAttached();
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}
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base.Update();
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}
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private void Interpolate()
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{
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var distance = Vector3.Distance(SmoothPosition, transform.position);
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if (Mathf.Abs(distance - _prevDistance) > DistanceChangeThreshold)
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{
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SmoothPosition = transform.position;
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SmoothRotation = transform.rotation;
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}
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else
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{
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SmoothPosition = Vector3.SmoothDamp(SmoothPosition, transform.position, ref _positionSmoothVelocity, SmoothTime);
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SmoothRotation = QuaternionHelper.SmoothDamp(SmoothRotation, transform.rotation, ref _rotationSmoothVelocity, SmoothTime);
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}
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_prevDistance = distance;
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}
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public virtual void SetReferenceTransform(Transform referenceTransform)
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{
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if (ReferenceTransform == referenceTransform)
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{
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return;
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}
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ReferenceTransform = referenceTransform;
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if (!hasAuthority && UseInterpolation && AttachedTransform)
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{
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if (IsPlayerObject)
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{
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AttachedTransform.parent = ReferenceTransform;
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AttachedTransform.localScale = Vector3.one;
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SmoothPosition = AttachedTransform.localPosition;
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SmoothRotation = AttachedTransform.localRotation;
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}
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else
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{
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SmoothPosition = ReferenceTransform.ToRelPos(AttachedTransform.position);
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SmoothRotation = ReferenceTransform.ToRelRot(AttachedTransform.rotation);
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}
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}
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}
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protected virtual void OnRenderObject()
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{
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if (!QSBCore.DebugSettings.DrawLines
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|| !IsValid
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|| !ReferenceTransform)
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{
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return;
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}
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/* Red Cube = Where visible object should be
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* Green cube = Where visible object is
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* Magenta cube = Reference transform
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* Red Line = Connection between Red Cube and Green Cube
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* Cyan Line = Connection between Green cube and reference transform
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*/
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Popcron.Gizmos.Cube(ReferenceTransform.FromRelPos(transform.position), ReferenceTransform.FromRelRot(transform.rotation), Vector3.one / 8, Color.red);
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Popcron.Gizmos.Line(ReferenceTransform.FromRelPos(transform.position), AttachedTransform.transform.position, Color.red);
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Popcron.Gizmos.Cube(AttachedTransform.transform.position, AttachedTransform.transform.rotation, Vector3.one / 6, Color.green);
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Popcron.Gizmos.Cube(ReferenceTransform.position, ReferenceTransform.rotation, Vector3.one / 8, Color.magenta);
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Popcron.Gizmos.Line(AttachedTransform.transform.position, ReferenceTransform.position, Color.cyan);
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}
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private void OnGUI()
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{
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if (!QSBCore.DebugSettings.DrawLabels
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|| Event.current.type != EventType.Repaint
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|| !IsValid
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|| !ReferenceTransform)
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{
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return;
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}
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DebugGUI.DrawLabel(AttachedTransform.transform, ToString());
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}
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} |